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Week Of Awesome III - The Afterparty/judging thread!

Started by August 17, 2015 04:03 AM
155 comments, last by Orymus3 7 years, 2 months ago


Omg, I can't handle 2 game jams in a roll xD

What a wuss. :-D

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights


Please enjoy this distraction from waiting for the official results. Hopefully it won't make the wait even worse for you. smile.png There were a lot of great entries this year and you guys should be proud.



Leave a comment to let me know what you think of how I judged your game. Judge the judger!

Thanks for reviewing my game. I don't know why the textures are missing but in the end I didn't do the final compile it was one of my other team mates. Between your comments and DKoding's there are some things I have fixed. As for the single player game I'm not sure even why that was on the menu in the first place. The tutorial was the only single player map we created and it took me 6 hours to convert the multiplayer scripts to single player versions. Ultimatly I want to rewite all those scripts so they can degrade so there isn't multiple places thatr our game logic is being handled.

Thanks for the good feedback.

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Damn college assignments cost us the participation score. It was a fun week nevertheless. I hope everyone had fun doing it and congrats to the winner whoever it is.


There isn't unfortunately. I am really regretting submitting the game full-screen now.

Do you have a windowed version?

Would love to try it!

Sorry I got tied up the rest of the week. Here is a windowed version, please note the only other change is I forced visual studio to take the #if DEBUG directives into account so the DEBUG code was all removed. Functionally, there is no difference.

Remember to mark someones post as helpful if you found it so.

Journal:

http://www.gamedev.net/blog/908-xxchesters-blog/

Portfolio:

http://www.BrandonMcCulligh.ca

Company:

www.gwnp.ca

Are we nearing a verdict?

Are we nearing a verdict?


Yes, judging is just about finished.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
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*shameless plug*

If you are getting bored you can try my Ludum Dare 33 game: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=33865

I have reused some of my ideas for WOA3! I'm quite happy with it!

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

*shameless plug*

If you are getting bored you can try my Ludum Dare 33 game: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=33865

I have reused some of my ideas for WOA3! I'm quite happy with it!

I'll try it! Here's mine. Streets of Blob! http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56574

I'm not as happy with it as I am with my week of awesome game, but it's not bad for a 48 hours. With about 8 hours to go, I realized the twist on usual fighting games is that as a blob, you have a shorter attack range than your enemies, so you need to close the distance on your enemies without getting hit.

Radiant Verge is a Turn-Based Tactical RPG where your movement determines which abilities you can use.

As long as we're sharing Ludum Dare entries!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55751

I'm actually much happier with this than my WoA entry, though they are rather similar in some respects, I managed to get in a few things I learned last week.

Still waiting for some results... :-)

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

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