Hey guys,
I'm creating a basic tileset for a quick little game, and I'm having trouble deciding what looks best!
I want to use gradients to give the game a nice unique and sleek look, but I also like the idea of making it look a little retro.
Below is a screenshot, the tiles on the right are the original, and the ones on the left I ran through a posterize filter to achieve that "lower bit" look (somewhere around the 32-bit era). What do you think?
I am aware of a couple flaws in the sprite design itself, in fact I'll probably redo most of it, but before I do I want to settle on a style! Any suggestions?
Need some feedback on my tileset design!
My website! yodamanjer.com
My development blog!
Follow me on Twitter! [twitter]jwg1991[/twitter]
The one on the right feels cleaner to me.
The noise in the other objects seems out of place against the solid color background.
I suppose this opinion could be swayed in the context of a different background.
Dev careful. Pixel on board.
Yes, the one on the right is better. The one on the left has that ugly gif-compression look to it. If you want to do 32 bit era, just do lower resolution. The gif-compressed look doesn't look retro 32bit. It looks like early-internet with animated compressed animations and hit-counters.
Yes, the one on the right is better. The one on the left has that ugly gif-compression look to it. If you want to do 32 bit era, just do lower resolution. The gif-compressed look doesn't look retro 32bit. It looks like early-internet with animated compressed animations and hit-counters.
Thanks for the input! Yeah, I too think the ones on the right look far far better.
I did a bit of a redesign, attempting some hills/slopes. Still needs work, plus I want to work out tiles with different slope angles. One step at a time! :D
My website! yodamanjer.com
My development blog!
Follow me on Twitter! [twitter]jwg1991[/twitter]