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Week of Awesome III - The competition Thread

Started by August 10, 2015 04:00 AM
282 comments, last by Orymus3 9 years, 2 months ago

So, i went to build the game....

4 hours later

Still building... holy fuck! this is no good!

And here is a "final" build of my game, I've called it "Chaotic Ball Carnage"

I had a little trouble figuring out how to start the gameplay, do you think is possible to start the level automaticaly ? This is how is the performance on my pc:

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And here is a "final" build of my game, I've called it "Chaotic Ball Carnage"

I had a little trouble figuring out how to start the gameplay, do you think is possible to start the level automaticaly ? This is how is the performance on my pc:

That is impressive!

Is that an Intel i7 ?

I'll upload a slightly updated build with some instructions on how to start the level, I'll look into having the level auto start.

The initial level is meant to be a testing one: Movement and whatnot.

I'll add a keyboard key to start the next level.

Also the new build has a few tweaks to do with powerups and enemy energy drain levels.

-Edit-

New build here

Changes:

I've added some bounding planes to stop the objects from level the level.

The "Space" button now works like the play button.

The "Enter" button now loads the next level and starts it.

I've added some more instructions and an image showing what the powerups look like.

@AngReveur

Could you post the begginning section of the "Iterator Shared Log.tLog" file upto the point where info starts to get logged?

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

Another journal entry describing my progress :).

@AngReveur
Could you post the begginning section of the "Iterator Shared Log.tLog" file upto the point where info starts to get logged?


"The Iterator Project : Shared" log

Iterator info:
     Build                      : Release x64
     Build time                 : Thu Mar  5 09:19:29 2015
     Platform                   : Microsoft Windows
     File version               : 0.9.10.34, Product version: 0.9.327680.327680
     Log started at             : 17:3:31 Of The 16/8/2015
     Debug verbosity            : 1
     Location                   : C:\Users\Ange\Pictures\gamedev\chaoticBall\Chaotic Ball Carnage v0.9.8.28_final1\Chaotic Ball Carnage\Bin\x64

Computer info:
     Operating system info      : Microsoft Windows 8 Professional Build 9200, 64-Bit
     Physical memory info       : Total(GiB) 15.9209, Used(GiB) 7.21289, Available(GiB) 8.70801
     Virtual memory info        : Total(TiB) 128, Used(MiB) 55, Available(TiB) 128
     HPT frequency              : 3,416,977

     CPU info:
		Manufacturer            : Intel
		Processor brand         : Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
		Supported features      : FPU, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSSE3, EST, HTT, MCE, DE, AES, AVX
		Number of logical cores : 8
		Number of Cores         : 4
		Number of NUMA nodes    : 1
		Physical Package Count  : 1
		Level 1 Cache count     : 8
		Level 2 Cache count     : 4
		Level 2 Cache count     : 1

You know you are making a horrible game when you have committ messages like these:

"Infection spread, infection kills, death lingers and rats eat the dead "

Gamedev journal: http://darkdroid.com

Homepage: http://www.kodingnights.com

Follow me on Twitter: https://twitter.com/kodingnights

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@AngReveur
Could you post the begginning section of the "Iterator Shared Log.tLog" file upto the point where info starts to get logged?


"The Iterator Project : Shared" log

Iterator info:
     Build                      : Release x64
     Build time                 : Thu Mar  5 09:19:29 2015
     Platform                   : Microsoft Windows
     File version               : 0.9.10.34, Product version: 0.9.327680.327680
     Log started at             : 17:3:31 Of The 16/8/2015
     Debug verbosity            : 1
     Location                   : C:\Users\Ange\Pictures\gamedev\chaoticBall\Chaotic Ball Carnage v0.9.8.28_final1\Chaotic Ball Carnage\Bin\x64

Computer info:
     Operating system info      : Microsoft Windows 8 Professional Build 9200, 64-Bit
     Physical memory info       : Total(GiB) 15.9209, Used(GiB) 7.21289, Available(GiB) 8.70801
     Virtual memory info        : Total(TiB) 128, Used(MiB) 55, Available(TiB) 128
     HPT frequency              : 3,416,977

     CPU info:
		Manufacturer            : Intel
		Processor brand         : Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
		Supported features      : FPU, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSSE3, EST, HTT, MCE, DE, AES, AVX
		Number of logical cores : 8
		Number of Cores         : 4
		Number of NUMA nodes    : 1
		Physical Package Count  : 1
		Level 1 Cache count     : 8
		Level 2 Cache count     : 4
		Level 2 Cache count     : 1

Thanks!

You know you are making a horrible game when you have committ messages like these:

"Infection spread, infection kills, death lingers and rats eat the dead "

Just imagine someone else looking through the commit history laugh.png

And here is my journal entry for today

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

todays journal entry

http://www.gamedev.net/blog/2102/entry-2261455-last-entry/

just popping in to give everyone a heads up, 11 hours remain!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

And... fin.

Blog post: https://wasdmagician.wordpress.com/

Web version: http://wasdmagician.itch.io/reincarnage-web

Windows version: http://wasdmagician.itch.io/reincarnage-desktop

It's not quite what I envisioned when I started out but I'm pleased with the end product.

I hope you enjoy it smile.png

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