So, i went to build the game....
4 hours later
Still building... holy fuck! this is no good!
So, i went to build the game....
4 hours later
Still building... holy fuck! this is no good!
And here is a "final" build of my game, I've called it "Chaotic Ball Carnage"
I had a little trouble figuring out how to start the gameplay, do you think is possible to start the level automaticaly ? This is how is the performance on my pc:
And here is a "final" build of my game, I've called it "Chaotic Ball Carnage"
I had a little trouble figuring out how to start the gameplay, do you think is possible to start the level automaticaly ? This is how is the performance on my pc:
That is impressive!
Is that an Intel i7 ?
I'll upload a slightly updated build with some instructions on how to start the level, I'll look into having the level auto start.
The initial level is meant to be a testing one: Movement and whatnot.
I'll add a keyboard key to start the next level.
Also the new build has a few tweaks to do with powerups and enemy energy drain levels.
-Edit-
New build here
Changes:
I've added some bounding planes to stop the objects from level the level.
The "Space" button now works like the play button.
The "Enter" button now loads the next level and starts it.
I've added some more instructions and an image showing what the powerups look like.
@AngReveur
Could you post the begginning section of the "Iterator Shared Log.tLog" file upto the point where info starts to get logged?
Never say Never, Because Never comes too soon. - ryan20fun
Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.
@AngReveur
Could you post the begginning section of the "Iterator Shared Log.tLog" file upto the point where info starts to get logged?
"The Iterator Project : Shared" log
Iterator info:
Build : Release x64
Build time : Thu Mar 5 09:19:29 2015
Platform : Microsoft Windows
File version : 0.9.10.34, Product version: 0.9.327680.327680
Log started at : 17:3:31 Of The 16/8/2015
Debug verbosity : 1
Location : C:\Users\Ange\Pictures\gamedev\chaoticBall\Chaotic Ball Carnage v0.9.8.28_final1\Chaotic Ball Carnage\Bin\x64
Computer info:
Operating system info : Microsoft Windows 8 Professional Build 9200, 64-Bit
Physical memory info : Total(GiB) 15.9209, Used(GiB) 7.21289, Available(GiB) 8.70801
Virtual memory info : Total(TiB) 128, Used(MiB) 55, Available(TiB) 128
HPT frequency : 3,416,977
CPU info:
Manufacturer : Intel
Processor brand : Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz
Supported features : FPU, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSSE3, EST, HTT, MCE, DE, AES, AVX
Number of logical cores : 8
Number of Cores : 4
Number of NUMA nodes : 1
Physical Package Count : 1
Level 1 Cache count : 8
Level 2 Cache count : 4
Level 2 Cache count : 1
You know you are making a horrible game when you have committ messages like these:
"Infection spread, infection kills, death lingers and rats eat the dead "
Gamedev journal: http://darkdroid.com
Homepage: http://www.kodingnights.com
Follow me on Twitter: https://twitter.com/kodingnights
@AngReveur
Could you post the begginning section of the "Iterator Shared Log.tLog" file upto the point where info starts to get logged?"The Iterator Project : Shared" log Iterator info: Build : Release x64 Build time : Thu Mar 5 09:19:29 2015 Platform : Microsoft Windows File version : 0.9.10.34, Product version: 0.9.327680.327680 Log started at : 17:3:31 Of The 16/8/2015 Debug verbosity : 1 Location : C:\Users\Ange\Pictures\gamedev\chaoticBall\Chaotic Ball Carnage v0.9.8.28_final1\Chaotic Ball Carnage\Bin\x64 Computer info: Operating system info : Microsoft Windows 8 Professional Build 9200, 64-Bit Physical memory info : Total(GiB) 15.9209, Used(GiB) 7.21289, Available(GiB) 8.70801 Virtual memory info : Total(TiB) 128, Used(MiB) 55, Available(TiB) 128 HPT frequency : 3,416,977 CPU info: Manufacturer : Intel Processor brand : Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz Supported features : FPU, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSSE3, EST, HTT, MCE, DE, AES, AVX Number of logical cores : 8 Number of Cores : 4 Number of NUMA nodes : 1 Physical Package Count : 1 Level 1 Cache count : 8 Level 2 Cache count : 4 Level 2 Cache count : 1
Thanks!
You know you are making a horrible game when you have committ messages like these:
"Infection spread, infection kills, death lingers and rats eat the dead "
Just imagine someone else looking through the commit history
And here is my journal entry for today
Never say Never, Because Never comes too soon. - ryan20fun
Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.
And... fin.
Blog post: https://wasdmagician.wordpress.com/
Web version: http://wasdmagician.itch.io/reincarnage-web
Windows version: http://wasdmagician.itch.io/reincarnage-desktop
It's not quite what I envisioned when I started out but I'm pleased with the end product.
I hope you enjoy it