(credit: from this thread)
You could re-use the morale or health bars. Magic costs health to use, or costs morale, or both. Otherwise, I lean more towards 1 and 2. As others have said, Mana leads to just using the most optimal ability over and over, and I'm not a fan of vancian magic, it's a pain to choose spells all the time, and also requires a lot of foresight, and spells that tend to be very specific tend to not get used. (Repel insects for example, may get tossed out and never chosen because a generic firebolt spell is handier in 80% of situations)
This sparked an idea.
A number of RPGs have a skill called 'Analyze' or something similar. But if that skill could be used to set up a QuickSelect menu for spells. So imagine your party in a fight against:
- 2 zombies
- a bat
- a floating eyeball
- a black knight
- a griffon
Now your party has fought all of these enemies before and they have used 'Analyze' on these enemies as well. So your party --in theory-- knows the strengths and weaknesses of each enemy. So now because of this, a 'Quick Select' menu appears. There are 9 slots which can be either for categories of spells or individual spells themselves. For the category of spells, each category will list the spells most effective in killing the enemy. Each spell will have an (small) icon showing which enemy the spell is effective against. The 10th slot will have a spell that either is the most used or was previously selected as a 'favorite'.
Of course, you can choose to have this menu enabled or disabled on the fly.
So has this mechanic been done already for RPGs? And what do you think about it?
**(Yes, it could be used for weapons and buffs, but I'm concentrating on spells)