I'm looking for some opinions on this matter: What do you feel about inventory count or weight limits in games? Is it worth the hassle of removing garbage items to make room for valuable loot, just to avoid breaking the realism? It it worth the freedom from hassle to allow the un-reality of carrying around 400-500 lbs of junk?
Personally, in the majority of games I've played that have infinite inventory, I only occasionally realize that my character is walking around with probably 300-400 lbs of junk, and then I'm thankful that the game allows it rather than being offended at the unreality. At the same time, there is a certain appeal to needing to prioritize your loot rather than just hauling a infinite bag-of-holding around.
The only games I can recall right now that I liked the weight limits was Project Zomboid and Neoscavenger. The first had infinite space, but fairly realistic weight limits. NeoScavenger was very inventory-centric, moreso than I found enjoyable, but there was a certain appeal to needing the be minimalistic and prioritizing items. It has limited innovatory space, bags, and a weight limit. Both added tension to gritty and realism-centric games.
In contrast, I found Skyrim and Fallout3s inventory systems to be largely unrealistic and the occasional occurrence of "your too heavy to walk" ended up being more annoying than anything. Carrying 3 rocket launchers was OK, but #4 was just too much.