Recently I've become interested in textmode games. In my quest for a new project, I came across the roguelike genre and thought it would be a fun new horizon to explore. So...first, I should mention that I found an amazing resource for roguelike development. If you are interested in making a roguelike, and have no idea where to start, roguebasin.com is probably the best source of information you can find.
But getting back to this topic, I was wondering what you guys think of a cooperative roguelike. The player can choose between a single-player run or a co-op run, and the controls would be shared on a single keyboard.
- A S D W + Keys on the left-hand side
- LEFT DOWN RIGHT UP arrows + Keys on the right-hand side
Do you think I should spawn twice the number of enemies per room to maintain the overall difficulty of the game? What about items? Double the amount or share resources/inventory between the players? Also, should I make this game real-time or entirely turn-based like traditional roguelikes (where nothing happens unless the player presses a key).
I'm sorry if I'm being very vague. If you'd like me to clarify something, I'll definitely do so! I've always enjoyed co-op games, so I thought I'd give it a shot.
I suppose my main question is this. How should I alter the co-op gameplay to maintain the aspects players find fun in a single-player experience. This roguelike features the usual perma-death, randomized dungeons, and turn-based battles.
Technical details: I mentioned earlier that this is a textmode game, so it runs in a Windows console/command prompt window with double buffering (no flicker). I do have a variable timestep, so designing a real-time game won't cause any difficulties. Animation works great as well!
Please share your thoughts and suggestions with me.