Basically this, it hasn't been a problem in the past with individual file sizes, so I'm not inclined to make a hard rule on it, but if it ever does become a problem, we'll work with it that year, and it'll likely become a hard rule in the future.
as a soft rule, i'll just say try not to go over 250MB.
I'm sorry I didn't reply over the weekend, but thanks for this information.
I hope I'm not the only person who is really, really pumped about this week! I point to this week last year that launched my new business of teaching kids programming and graphic arts through game development. I had never made a game before last year but I placed 5th and I thought ... I can do this.
I have canceled all of my classes, mainly because it will be the first week of public school for all of my students and they act crazy the first week of school, but secondly for this competition.
Wow, it's pretty great to hear what this competition did! i'm glad we could help push in the right direction! =-) Can't wait to see what you can give us this year!
I think I could use a break to work on something small, so I'll give this a go.
If I'm working alone, I can just have the team name be my name, right?
Team: Casey Hardman
Members: Casey Hardman
Twitter: @Casey_Hardman
Tools: Unity, Paint.net, GIMP
Language: C#
Quick question: would posting screenshots and such to Twitter qualify for the 'participation points', or would making more in-depth posts (not 140-character posts) in a dev journal or blog be necessary?
Great to have you! (team name being your name is perfectly fine)
Posting to twitter is absolutely great, and we will be using the hashtag #gdnjam. however to be sure you receive the participation points for posting the screenshot, when you do make a screenshot post, please be sure to drop by the competition thread(NOT THIS THREAD, a new thread created at the start of the competition), and be sure to drop us at the very least the link to your twitter post.