Advertisement

Looking for Multiplayer 3d game engine with tools

Started by May 29, 2015 09:11 PM
12 comments, last by jbadams 9 years, 7 months ago

I am looking for a 3d game engine with tools like map editor, sever/client setup for multiplayer morpg.

It should come with some resources to get you started and support all major models.

I would perfer the map editor to be drag and drop from the objects list to the map and a tool for raising/lowering the terrain and painting it.

The engine should be complete with everything you need (besides the models & scripting) to make a complete game ready to give the client to someone. I would like the client/server aspect to be ready to go and not have to create it from scratch. Where all I basicly have to do is create a map, drop objects on it, paint the ground, raise/lower the ground, and script the in between stuff such as if you do something there is a reaction to it or something happens such as level up, xp gain, an npc talks to you, set max clients that can connect to the server, etc..

If you know a good 3d game engine that does this that would be great.

For an example of the map editor style I want look at this:

http://www.f2p.com/wp-content/uploads/2012/10/Neverwinter_Foundry_ExteriorMapEditor.jpg

Or one like star trek online's foundry.

Thank you for your time,

Randy

You don't ask for much, do you?

Have you considered Unreal Engine or Unity? Of the two, Unreal probably has better support for what you describe. But either option is going to require an incredible investment to get it all worked out.

An individual can use the tools to throw together a simple prototype over a weekend, but producing a polished, fully featured multiplayer online RPG game can take many work years, work decades, or even work centuries.

Advertisement

lol I try to be specific for what I'm looking for. I hate buying an engine and it does all these bells and whistles I don't need, or it doesn't have something I do need. I downloaded unity today, unreal is just a big mess and is difficult.

From what i've seen unity is the closest thing, but still not what I want.

I am trying to get the engine & tools picked out before I gather my team. This is going to be a 5 year project.

To be released at least to beta testers in 5 years.

You have no clue what you are getting yourself into.:)

As far as i know there is no such thing as a "(M)MORPG Do-It-Yourself-Development Kit for Dummies". Multiplayer Games are hard work. Multiplayer realtime 3D games are even harder.

Further you arent really specific in your needs at all. The needs of a Shooter might differ greatly from those of a ... say RTS. Thus the engines would differ greatly in terms of rendering mechanics, networking etc.

I am with no means an expert on this topic though and i might underestimate your expertise greatly by packing you with the cliche "I want to write an awsome multiplayer game after i mastered HTML now!" guy... I Also dont mean to discourage you in anyway. Its just... if it fails - which has a great chance to be the cas specially in a 5 year project - you possibly wasted a lot of time for nothing.

Of course: You can learn a lot in the process if you do it right. But if learning isnt the goal than it is better achieved by smaller projects where failure isnt such a great trigger for frustration.

How about re-creating pong?

What will you make?

As everyone else has stated making such a game is a huge amount of effort, and might be a bit too much.

lol I try to be specific for what I'm looking for. I hate buying an engine and it does all these bells and whistles I don't need, or it doesn't have something I do need. I downloaded unity today, unreal is just a big mess and is difficult.

Try to spend some more time with the tools that you're given, it seems as if you gave up on unreal too quickly, it requires effort.

From what i've seen unity is the closest thing, but still not what I want.

You most likely won't find such a product that suits ALL your needs, and if there is they won't give it to you. ( At least not for free ). And there's a reason why you don't see too many successful mmorpgs out there.

I am trying to get the engine & tools picked out before I gather my team. This is going to be a 5 year project.

Why 5 years? Are you sure that you can keep yourself and your team motivated, seeing that you gave up on unreal (It's successful for a reason you know...) so quickly? Like KuroSei said, "You have no clue what you are getting yourself into.smile.png".

Honestly this sounds like ( Not questioning your technical skills ) you're way in over your own head. So I'd take a step back, look at the big picture and see what options you have and in your case what you can afford both financially and time wise.

Good luck.

FastCall22: "I want to make the distinction that my laptop is a whore-box that connects to different network"

Blog about... stuff (GDNet, WordPress): www.gamedev.net/blog/1882-the-cuboid-zone/, cuboidzone.wordpress.com/

Advertisement
HeroEngine is the only engine I know of that's ready-built for making MMORPGs.

It probably won't be exactly what you want. Nothing will be. Life's unfair.

Sean Middleditch – Game Systems Engineer – Join my team!

Obviously, you are not looking for a 3d engine, since you've already found and dismissed two of the greatest and most affordable ones out there.

What you are looking for is a free ride, and that does not exist in the game dev industry.

I invite you to be a bit more realistic. Game development is crazy hard. But it also super rewarding. If you are willing to stick with it even when it gets hard.

Continuing looking for this "perfect" solution is setting yourself up for dissapointment. (I know since I've done it.)
Unreal 4 is your only real option, pardon the pun. And you will still have to do some extra work. So if you don't like that, you are out of luck because you don't have any options that don't involved what amounts to making an engine from scratch.

This is my thread. There are many threads like it, but this one is mine.

The closest thing to what you are looking for is BigWorld. It is very expensive ($1M+), and experiences with it are mixed.

As for people suggesting unity/unreal, these are both good rendering engines, and good places to start, but they don't solve the challenges of mmo world streaming or mmo networking. (Ue4 has some world streaming support, but it is very different than mmo style streaming. Jury is still out on what you can do with it)

This topic is closed to new replies.

Advertisement