The game I'm trying to make is a turn based tactics game (they're my favorite genre right now--like vandal hearts and final fantasy tactics) ...
Anyway, getting reliable artists and programmers for an indie game is problematic at best and a nightmare at worst.
So I'm trying to decide if I should use sprites that are 4 directions like in most J-style RPGs; or if I should go more vandal hearts and use front-facing and rear-facing 3/4 view sprite sets. Either way facing indicators will be used to avoid any problems with the isometric battle ground.
Any thoughts which styles are better or more pleasing?