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Screening (RV) Room Tool to Game Production Environment - Specialisation Project

Started by May 03, 2015 02:17 PM
-1 comments, last by Oliver_Engels 9 years, 6 months ago

Hi Everybody,

My name is Oliver Engels, I am a Student at the NHTV following the course Game Architecture and Design (Specialising in Technical Art and Tool Development).

Currently I am doing my specialisation in the development of a Tool that will help in many part of the Game Development Pipeline.

Small description: The tool is a translation from a Film and TV Screening (RV) Room tool (Like Shotgun, Ftrack, ConceptShare etc) to a Game Production Environment. The tool is currently being developed in Unity 5 but the tool can be translated to other engines.

Thesis : Translating a Modern Film and TV Screening Room to a Game Production Environment.

My focus lies on two Hypothesises:

H1 : Integrating a film-style Screening Room into a modern game engine improves productivity in a game production pipeline and

H2 : Making use of multiple versions of game assets for review, comparison and selection in the final product is feasible in a game development production.

To get some data I generated a Survey, your input will help me to improve the tool and my research, at the end there is a option of filling in your email to receive the final paper. Link: https://goo.gl/99jxcv

It will take between 3 to 4 minutes with 25 optional question and 2 mandatory ones (these 2 are used to guide you through the survey), for more information about the tool check the following link: http://goo.gl/K1MXJ4

Thank for filling it in and your time, for any question you can always leave a message or contact me on: oliverengels@outlook.com.

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