How do I set the culling mode in SharpDX? I know there's a Cull enumeration, but where does it get used?
The real problem is that it's only rendering clockwise polygons, which would be fine if they were all facing the right direction, but somehow they're not, so I though I could at least get a temporary solution by not culling the counterclockwise ones, and then figure out what's wrong when I see them.