Hi. We are a developer house with a couple of games almost out, however, we are evaluating developing an MMO much like clash of clans.
While making our business plan we came across a huge question, what's our cost per user be regarding infrastructure.
To my scarce knowledge regarding cloud computing, I can see to large associated costs: infrastructure setup and monthly operational costs.
Does anyone have a ballpark figure as to how much both costs be for say 1 million users? I am more interested in the recurring cost per month per active user.
We will most likely use unity and we are leaning towards outsourcing all infrastructure and bandwith (amazon web services, etc)
Obviously, any other good advice regarding developing an MMO would be greatly appreciated.
Thanks