I am an older IT professional looking to get into the gaming industry, with an eye towards eventually designing, but I'm not certain if my current plan is at all practicable and would like to get this community's opinion on it.
In a nutshell, I am planning to get the vendor certifications for Photoshop and either 3d Studio or Maya (or possibly both, depending on what advice I get) to improve my technical credentials. In the fall of this year, I would enter in the certificate program for Game Design offered by the University of Washington. When that completes next summer I would then start contacting the various development studios in the Seattle area and pitch myself as an IT/Application Support contractor (being completely upfront about my longer-term goal). Once hired, I would look to effect the move into the creative/design area at an undetermined date in the future.
A few points that might help clarify things:
- I'm oriented towards the technician angle because I don't have a portfolio to show for any of the applications above
- I've played with modding tools like the Elder Scrolls development kits, but most of my ideas are still in the theoretical stage
- I can't afford the cost and don't want to spend the time to get a credential from one of the Name programs (lost most of the past five years dealing with a series of debilitating injuries and am looking to get this in motion as soon as possible)
- I would propose something like a one-year support contract with the understanding that there was no guarantee of any position in the fields I wanted, but that if I demonstrated technical qualifications, work ethic, and creative ideas I might have a chance to move over
- [to be interpolated when I remember what I wanted to put here]
So that's my plan. What I'm hoping to learn from you all (really, can't we find a better second-person plural than this? ) is the following:
- Do you think that this approach would work? Would Developers have any interest in what I would have to offer?
- Does anybody have any experience with the vendor certification above? Do/would they carry any weight?
- What is your opinion of the curriculum/program offered by UW? Does anybody know what sort of reputation it has?
Thanks much in advance.
edit- forgot: I recently started a one-year desktop/server engineer contract at an Xbox development house. I have no real interest in their game genre, so I wouldn't be looking to get on with them.