What makes values/morals in games such a conflict?
A game is as much a medium of expression as a book or movie. In olden times, good values were common, because society respected good values.
Now any type of good values expressed in games is looked at as religious.
What type of game should I make? Well, if I want it to be popular, I have to appeal to the mass opinion, which is at least some bit of violence or sexual reference? That would be a product of society.
Or maybe I should make the game I want to make, and make it for my sake, irrespective of the potential backlash?
In my opinion, a game with good morals and values doesn't have to be preachy. At most I would aim for a, "hmmm."
If you respond, please state your case plainly. Please don't get too emotional. Just want a discussion.