Hello all
I want to announce my major proTile Map Editor 2 release is now live on the Asset Store and maybe it will be useful for some of you. :-)
Link to Video Presentation (better to watch on youtube with fullscreen and 1080px60)
[video=youtube;2aUnDlAzbJc]http:
[/video]
Screen Shots
![sc1_v2.png](http://protilemapeditor.com/screen/sc1_v2.png)
![sc2_v2.png](http://protilemapeditor.com/screen/sc2_v2.png)
![sc3_v2.png](http://protilemapeditor.com/screen/sc3_v2.png)
![sc4_v2.png](http://protilemapeditor.com/screen/sc4_v2.png)
![sc5_v2.png](http://protilemapeditor.com/screen/sc5_v2.png)
![sc6_v2.png](http://protilemapeditor.com/screen/sc6_v2.png)
![sc7_v2.png](http://protilemapeditor.com/screen/sc7_v2.png)
![sc8_v2.png](http://protilemapeditor.com/screen/sc8_v2.png)
![sc9_v2.png](http://protilemapeditor.com/screen/sc9_v2.png)
Main Features
- Different brushes - mass placement, all snap, paint.
- Objects of any size - snap any tiles anywhere.
- Runtime support - Create runtime building games, full API for customisation.
- Tile-Connections - connect roads, walls and similar automatically.
- Custom Patterns - build once, place multiple times.
- Performance and size optimizations - combines meshes, reduces size for you.
- Layers - will help you to manage your maps.
- Easy to load and use - load maps in the editor, at runtime or stream dynamically.
- Procedural support - generate maps from code.
- Tile randomizer - Auto tile and rotation randomization.
- Different camera setups - Fits different 3D/2D type of games.
- Editor for easy tile setup - categorise your tiles.
- All platform support.
- Open source, examples, documentation and much more!
- Additional release notes.
(Supports Unity 4.6+ and Unity 5)
Link to the Asset Store: https://www.assetstore.unity3d.com/en/#!/content/11698
Project Website: http://www.protilemapeditor.com
Enjoy!
Comments are welcome.