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proTile Map Editor 2 for Unity - released

Started by March 21, 2015 07:43 PM
4 comments, last by Profas 9 years, 10 months ago

Hello all

I want to announce my major proTile Map Editor 2 release is now live on the Asset Store and maybe it will be useful for some of you. :-)
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Link to Video Presentation (better to watch on youtube with fullscreen and 1080px60)
[video=youtube;2aUnDlAzbJc]http:
[/video]
Screen Shots
sc1_v2.png
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sc3_v2.png
sc4_v2.png
sc5_v2.png
sc6_v2.png
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Main Features
- Different brushes - mass placement, all snap, paint.
- Objects of any size - snap any tiles anywhere.
- Runtime support - Create runtime building games, full API for customisation.
- Tile-Connections - connect roads, walls and similar automatically.
- Custom Patterns - build once, place multiple times.
- Performance and size optimizations - combines meshes, reduces size for you.
- Layers - will help you to manage your maps.
- Easy to load and use - load maps in the editor, at runtime or stream dynamically.
- Procedural support - generate maps from code.
- Tile randomizer - Auto tile and rotation randomization.
- Different camera setups - Fits different 3D/2D type of games.
- Editor for easy tile setup - categorise your tiles.
- All platform support.
- Open source, examples, documentation and much more!
- Additional release notes.
(Supports Unity 4.6+ and Unity 5)
Link to video presentation on Youtube:
Enjoy!
Comments are welcome.

Very cool!

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Very cool!

Hi thanks! wink.png

v2.05 Update is now available

- Propper undo functionality.

- Few updates in examples.

- New shortcuts.

- Minor improvements.

I will just add it to my favorite for when i will start 3D games ;)

I will just add it to my favorite for when i will start 3D games ;)

Cool thanks, let me know if you have any questions later on. :-)

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