Hi guys,
Does anybody know what the texture_dx and texture_dy mean in the texturedPolygon function in SDL2_gfx framework?
The description is really cryptic for me.
Thanks.
Hi guys,
Does anybody know what the texture_dx and texture_dy mean in the texturedPolygon function in SDL2_gfx framework?
The description is really cryptic for me.
Thanks.
It's the position where the polygon will be drawn.
Wait, what?
So what does the vx and vy arrays represent? I thought that was the vertices in screen coordinates.