hi.
my question in general is: is it better to use something like session id to check data or its better to send and receive important authentication data like username and password or there will be no need to generate session id after authenticating the player or send and receive user pass after player logged in?
im working on a mmo game that data security is very important. first of all i use ssl to send and receive data so i think there will be no problem of understanding and hacking data in the net. there is an idea that when a player logged in there will be made an object of player class that contains player data that needs to be sent and received. after player logged in and query succeed, server generates a random number for session id variable and through data connection that session id will be sent and received and checked for player. another idea is just sending and receiving username and password in every packet and last option is just send and receive gameplay variables after logging the player. each one may have some volunrablities and problems. i want to know which one may you use for this kind of game.
thank you for helping.