As an aside, I work on a game developing company now and we had a 2-day seminar on Scrum. Guess what - it was a room full of 20 males. I commented on that, and we figured out the female developers were assigned to the next group - all...3 of them. 3 out of 40 developers. That's not a pretty picture. Just sayin.
Depends on the viewer of the picture. Modern feminists have started pointing to the huge gap between male and female developers/programmers/etc. and saying "See, this is proof the industry is sexist and hates women. We need to get more women into these fields. Proof that the patriarchy is oppressing women." I disagree.
A survey done in 2004, asked 1,688 women who had left STEM fields the reason they left, 30% stated it was because they found "other fields more interesting". Not a large amount, but still makes the assumption that women (in general) don't have any interest in STEM fields or game programming a little more feasible.
Several veteran female developers have come out stating they haven't been subjected to harassment or sexist comments (most recent being Amy Hennig). A few indie developers have come out stating the same thing. The problem, if you look through the feed of Sarkeesian, Wu, or Quinn, you see that a massive amount of the "harassment" they claim is just negative criticism about them or their projects(Tropes versus Women, Revolution 60, and Depression Quest, respectively). I'm sure they have received real harassment and threats because there are terrible people in this world that do live for just being evil to people and latch onto any controversy so they can troll one side or both.
I was also directed to a feminist blog article last year via a YouTuber that was written by a woman who started her own software development company. The woman was complaining about the women that worked for her and stated she would rather just hire men. Went on to say she thought women just don't know how to react to having a female boss, would get emotional over minor things (an example she gave was a secretary bought her a picture frame on the company credit card, but when the boss didn't say anything she took it personally and started acting different and ultimately quit over her not saying anything about a picture frame bought with company money). and even mentioned that women would go on maternity leave and then never come back.
Then there is this article written in Forbes by Gabrielle Toledano of Electronic Arts in 2013: http://www.forbes.com/sites/forbeswomanfiles/2013/01/18/women-and-video-gamings-dirty-little-secrets/ Who says blaming the issues on sexism and men is a cop-out. I believe she also points out that women don't apply that often to EA (which I'm guessing is the same for most companies).
Game developers get to decide if they will have better represented women or not.
Will games with better representation attract more women into gaming? I'm doubtful as I don't see something as minor as the character you play ruining the experience of playing a game that is set in their world.
Will these politically correct games bring more women into game jobs? Again I'm skeptical because if you stay away from an industry just because of fictional characters that are oversexualized then you likely aren't going to make it in the industry.
Will Sarkeesian, Wu, Quinn, Cross, Alexander, etc. get women into the industry? Not likely at least not until they stop screaming into their megaphones about how the industry is sexist and misogynistic. It should be noted that, according to them, the examples they list for the industry being sexist and such appears to be aimed at the gamers and not the developers. Though it still sadly includes developers because I've never met a developer that wasn't a gamer at first. Them spouting that the industry hates women and sexist is going to do the opposite of what they claim and push women further from the industry.
A critic said he would love to see games by companies whose first love wasn't games. Not sure that will change anything, but I remember the 80s and 90s when toy company LJN got into games and made Jaws, Friday the 13th, Nightmare on Elm Street, Back to the Future, etc. which all were terrible. So I'm weary if it will have the expected positive outcome that the critic thinks it will.
I may be overreacting to Sarkeesian's critiques, but I think to many are placing too many expectations on the games changing being a catalyst to bring in more women into the game industry.
One last argument I see regularly, that I feel is completely wrong, is that girls don't have role models to look up to in the games industry or really anywhere else. In reply to this I posted this list on a Wordpress blog:
How about Ada Lovelace, Grace Hopper, Hillary Clinton, Chelsea Clinton, Robin Hunicke, Carol Shaw, Kim Swift, Jane Jensen, Amy Henning, Dona Bailey, Christy Marx, Brenda Brathwaite, Sheri Graner Ray, Roberta Williams, Christine Love, Anna Anthropy, Emily Short, Claudia Bille Straede, Karla Zimonja, Karoline Aske, Poi Poi Chen, Mitu Khandaker, Tanya Short, Lorena Casanova, Sophie Houlden, Lisa Rye, Rachel Sala, Auriea Harvey, Erin Robinson, Emily Carroll, Jemma Hughes, Helana Santos, Andi McClure, Elise LeBlanc, Sylvia Forrest, Paulina Pabis, Claudia Molinari, Katherine Bidwell, Jennifer Schneidereit, Carrie Underwood, Reba McEntire, Miranda Lambert, Jennifer Hale, Taylor Swift, Emma Watson, Emma Stone, et. al. ?