2nd run at shoreline, more to do.
Shoreline waves?
Indie game developer - Game WIP
Strafe (Working Title) - Currently in need of another developer and modeler/graphic artist (professional & amateur's artists welcome)
You have foam where waves are breaking, so that is what you want to simulate.
There exist other papers about this up to 10-15 years old, but I can't find the particular one that I have in mind (which was very good) right now...
This one however seems to describe the principle, too:
http://matthias-mueller-fischer.ch/publications/breakingWaves.pdf
The images in the paper are a bit coarse, you'd probably need 5-10 times as many particles, and have them textured in a way so there's a bit of a smooth falloff to make them look less artificial and to "multiply" them. Plus, texture the breaking wave body with a "foamy" texture on top. But in principle, that's it.
There exist other papers about this up to 10-15 years old, but I can't find the particular one that I have in mind (which was very good) right now...
This one however seems to describe the principle, too:
http://matthias-mueller-fischer.ch/publications/breakingWaves.pdf
The images in the paper are a bit coarse, you'd probably need 5-10 times as many particles, and have them textured in a way so there's a bit of a smooth falloff to make them look less artificial and to "multiply" them. Plus, texture the breaking wave body with a "foamy" texture on top. But in principle, that's it.
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