Hello. For a long time now, I've been struggling with artwork. I've tried pixel art, vectors, 3D, and I've ended up discarding most of what I've made (a few samples below). Right now, I'm using arrow sprites (up, down, left, and right) as placeholder graphics for my RPG characters, for the sake of getting things done...but I'd love to put actual artwork in soon, and right now I'm a one-person team.
Do you have any references, tutorials, or artistic advice? Here are a few samples of things I've made:
( 1 ) ( 2 ) ( 3 )
- Exported Vector - Made in Inkscape with the aid of this tutorial: http://2.bp.blogspot.com/--riuwg4sPyI/TswH0Oh6qZI/AAAAAAAAAPE/R8AeFRpYPNc/s1600/Tutorial_sample1_gimp.jpg
- Pixel Art - Made this in GraphicsGale. It was for a game that I was making with a group of friends a long time ago (before I knew how to program much), but it was never finished. I was the only one working on the graphics.
- Pixel Art - Also made in GraphicsGale. I made this a few weeks ago, trying a new art style. I considered using it in a platformer.
I don't know what to do now. I'm leaning towards using Blender for my characters because I can model once and animate once for each direction (also because I have physical customization options). The thing is, I'm not quite sure how to achieve a cartoon/anime style, especially with shading.
Here are a couple examples of what I'd like to strive toward with my character models. Everything would be exported as .png images for use in my decidedly 2D game.
Soul Worker MMO
Bravely Default (Final Fantasy style)
Any advice/criticism is good. Thanks for your time!
On Rye