I am using SDL2 and SDL2 Image to render png images.
When I rotate the textures, they turn out very ugly, like this:
This is the code responsible for the rotation and alpha mod.
SDL_Rect srcRect;
SDL_Rect destRect;
srcRect.x = width * currentFrame;
srcRect.y = height * currentRow;
srcRect.w = destRect.w = width;
srcRect.h = destRect.h = height;
destRect.x = x;
destRect.y = y;
SDL_SetTextureAlphaMod(m_textureMap[id], alpha);
SDL_RenderCopyEx(pRenderer, m_textureMap[id], &srcRect, &destRect, 10.0, 0, flip);
Do I need to set a blendmode too?