I've been working on my programming portfolio, but I don't have anything presentable right now. I do have this old Star Fox-like railshooter demo I could show off. I attempted to emulate the gameplay, and I used the actual models from Star Fox Assault since I don't have the 3D modeling talent or the time. They were converted to OBJ files, and loaded by my code. I'd like to make a Windows build of this demo simply to demonstrate basic graphics and gameplay programming skills, but I'm almost certain this is copyright infringement. It's not meant to be used in a commercial project, but it is meant to be used in a portfolio. Since I'm using a commercial game's models, is there any way I can use them, or should I resort to programmer art?
If this isn't possible, could I use free models obtained from places like BlendSwap or even TurboSquid as long as I give permission? Also, what are the grounds for font files? Some artists grant personal use. Would a portfolio fall under personal use, and not commercial use?