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Game concept from someone with no skills

Started by January 19, 2015 07:41 PM
2 comments, last by ApochPiQ 9 years, 9 months ago

http://pastebin.com/Y8b6t1Y1

But yeah I think games are the compiling of graphics, scripts, and other assets followed by the creation and distribution of applications to run a game on a server with a database in tandem with a website. I think it can be scientifically done one step at a time and can be expanded upon modularly. I also think the vast majority of the work involves with the graphics, since the scripts and assets are put together based on how they need to be implemented. I'm using the term assets to describe anything like cameras... or like special things needed for the game that aren't scripts like stuff for physics and load balancing and collisions or AI or whatever(I don't really know but I'm sure its more than just scripts and graphics.)

The problem is that I don't think anyone on the game development forums are actually going anywhere in their careers and I don't really value what they say to me. And plus they've spent the better part of many years learning and have never produced a game that anyone would honestly have fun playing. Especially since theres so many great games out there like StarCraft or Halo or Call or duty or Tony Hawk or Madden.

Because the main thing they say is that its so impossible to create an MMO. I think making an MMO is definitely possible for a person with average human intelligence to do in 2000 hours. Just like everyone lives in a house but not everyone can build one... there could easily be tons of MMOs in the world. And I think that building a house is harder than making an MMO. And I think that the creation of computers from like silicone and all of that is at least a quadrillion times more complicated than the making an MMO. And I think that technology puts the ability to build an MMO inside realistic capabilities.

I just think its a gigantic conspiracy. Like games could be so much deeper than they actually are. Like WoW could have 100 unique classes with 100 different abilities each. Or Halo could literally have 1,000,000 different weapons.

Whatever, I'm sure everyone thinks I'm retarded.

I'll never work on this because I need step by step instructions. And although you think that's somehow impossible... to me it logically makes sense that you could explain how to build an MMO one piece at a time.

RESERVED

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And some of my concepts are actually completely unique, like protecting the items of the original owner for twenty minutes after every time theyre looted and every twenty minutes after they drop unless the twenty minutes expires(not just once like in other games), or requiring points to form parties, or a no-inventory system

Yeah, this isn't going to go anywhere pleasant.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

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