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Engine for turn-based rogue-like for max cross platform compatibility?

Started by December 30, 2014 09:13 PM
-1 comments, last by lerno 10 years, 1 month ago

Any suggestion for the optimal engine of a turn-based roguelike to allow deploy on as many platforms as possible without extensive work?

The game would be strictly 2D. Each step taken would obviously be animated & may trigger animated effects.

Initially I'd like Linux/MacOSX/PC support, but the more possibilities the better.

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