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how many games have you done?

Started by December 28, 2014 03:29 PM
27 comments, last by bsr2000 10 years ago

Does it count for negative if you talked someone else out of making a game?

I've read about the idea guy. It's a serious misnomer. You really want to avoid the lazy team.

Does it count for negative if you talked someone else out of making a game?

If it does, then we all are at negatives. How many times have we talked people out of making their multi-billion-dollar MMOs?

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What does "done" mean? Something you did completely yourself?

in my case, yes. i'm a lone wolf developer for the most part. when you tell folks how many man-hours the project is, and how small their share of the pie for a few hours work is, they tend to lose enthusiasm.


Does using Unity not make it your game?

No. Unity is an engine, not a game, i can't go to Walmart, buy Unity, take it home, install it, and play it. its not a game, its a tool.


Something you worked on a team with? If a team, how much of the overall code has to be yours?

teams, sure! most games are not written by just one person.


If a team, how much of the overall code has to be yours?

let's say anything you made a semi-significant contribution to.


Do people who work on complete engines like Unreal get to count all the games made with their technology?

probably not. the same way openGL and directx can't claim to be game developers, even though almost every pc game uses one of them.

so we're talking about titles here, not engines, middleware, or libraries.


What about contributing to biz dev SDKs that get used by games? It literally changes the count of professional developers from a handful to several hundred.

yes, but THEY are making the game, not you, you just made a tool they use as a means to an end. so SDK code doesn't count. it falls into the engine / middleware / library category.

i'll have to start other threads for how many engines and libraries people have done. i've done a fair number of those as well.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php


This might become a definition thing, never the less, assuming you mean a fully finished game with levels, scoring and an actual end etc., then I'm at 1. Currently working on number 2

way to go Coz!

once you get that first one up to spit and polish and under you belt, its all downhill from there - well sort of... <g>.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php


Do plugins and mods count ?

if of significant size, i would think so.

something middleware-ish like a lighting model for skyrim - not so sure.

but something like the morrowind mod for skyrim - while its a mod, its as big as a game. in that case, skyrim could be considered just an engine.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php


The quantity of "games done" is meaningless - how many games have you "done" that were well received by the public ?
I could easily make 1 or 2 games day in Java, but that would acomplish nothing .

no cheating. games meant for publishing. or make it even stricter, only games that actually made it to publication without being cancelled etc. in that case i've done 36, not 37. Caveman 2.0 was never released.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

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Don't know what search terms you used, but these internet archive results and these CNET listings turned up high in my search results. Just glancing through the lower results it looks like there are loads of references.

I suppose there's no guarantee that Norman is the same person who created these things or they could be newer fakes, but there's also no real benefit to the ruse, so I don't see much reason to doubt it.

yeah, that's all my old stuff from back in the day.

do a google on "rockland software productions". there's a ton of stuff still out there even after all these years. there's even a cracked version of caveman 1.0 still out there from back in 2000. i used many of the wav files from it for caveman 3.0 There might even still be a version of SIMTrek, if you have a DOS pc.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

2 finished. One of them is a quite popular free game, at least 15 people have downloaded it since 2011. And a half-game, that is also quite popular (20 downloads maybe, I have to check).

I've also made a 72-hour contest winning game.

All assets, all everything was made by me from scratch.

Zero - i have just created hundreds of 3D/2D opengl technical demos all the time, but it was not a waste of time. It was more than a waste of time... destroying of time would be much more descritive word. I should have create games in all the ~25 years i do programming. Damn.

Its hard to keep count. Since 1993 probably about 30 games and half of them finished, five or six for PC. See the website in my sig for info on some of them.

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