Collapsible AI
Hey guys,
just listened to the new feature on gamasutra about
Project Ego. Sounds, looks fantastic. Anyway, Peter
Molyneux mentions collapsible AI a couple of times and
refers to the engine running a "simulation" instead of
real processing I suppose...
Anyone familiar with collapsible AI and what this
running a simulation versus realtime stuff is?
AI is not my strong point but after listening to his
seminar I would see it likely that graphics will probably
more or less stabilize about 10 years down the road
(like monitors'' colors and resolution basically have now)
and yet we''ll still be a long way off from human-equivalent
AI.
quote: Original post by peckerpeck
Anyone familiar with collapsible AI and what this
running a simulation versus realtime stuff is?
Is he talking about Level of Detail (LoD) AI? That is, AI that scales in complexity with the importance of the agents in question (usually in relation to the player). I haven''t read the article yet...
Ferretman
ferretman@gameai.com
www.gameai.com
From the High Mountains of Colorado
Ferretman
ferretman@gameai.com
From the High Mountains of Colorado
GameAI.Com
Probably me being dumb but I can''t find the article you''re talking about. Care to put the URL up so I can have a read.
Mike
Mike
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