I'm new to game development, so I hope this isn't too dumb a question. I'm making an iPad game using Cocos2D and am trying to figure out how to make a good pathfinding algorithm. Is there a good way to make a pathfinding algorithm that doesn't require everything to be placed on a tile grid? All the guides I've found so far seem to requite the game to be a tile game.
I would really appreciate any help or links to good articles/guides.
Thanks in advance!