Only real comment I have on your kickstarter is you don't really seem to offer people much of a reward for backing you (unless you edited that out in the last few days), most successful campaigns have low level rewards (even a simple $1-5 thank you in the credits tier), $50 to be mentioned in the credits of a game you presumably don't receive for backing (unless it's free to everyone) seems a lot of money. Most people on kickstarter are not benevolent, at the end of the day they want a return on their investment in the form of a physical product most likely they can touch without having to come back later and pay more money for a not even guaranteed final product.
Stopping a negative viral campaign against you?
I'm sorry but people are being WAY WAY TO NICE to you and it's not helping. I'll be harsh and Blunt, and then we can see if there's anything to salvage, as people are clearling trying to avoid discouraging you but i think discouraging you is CLEARLY THE BEST for you right now.
1) You have no art, what you show in term of art is exactly that, nothing, it has zero value, you can get 10X better art of the shelf for 10$, hell free art is much better, it doesn't need improving, it needs either re Learning from scratch or realising that you're not an artist at all, and outsourcing, you're not an artist, you're not going to do the art of any successfull game.
2) I don't know how you fare on the technical side of things, but as for kickstarter you have, again, nothing, since all wee see are static screenshots we have no idea about what you can acomplish.
3) On the other roles in a company (management, marketing, accounting etc) you clearly show no knowledge, and it doesn't take anything more than skiping to the costs "1000 for X, 2500 for Y, 2500 for Z", this is beyond utopic. If you expect to get Professional work done for that amount, it won't happen. "business expenses including that of a website and an app store". Are you making the website yourself or are you outsourcing it? If outsourcing it is it just going to be a prestation website or is it to be your web based app store? If a full blown app store a la steam in a web interface, change that 2500 to 100 000 minimum. 2500 for the games to "pay the artists, the extra developers" and plural at that? In total, if you take rather low end Professional people, you may have around 7 or so days of work with 2500 (not including taxes), do you feel you can accomplish multiple games with say, 1 artist for 4 days and 1 developer for 3 days? No? See where i'm going?
4) Last game you made, while it may be an accomplishment, and everyone here on gamedev is usually very proud of making 1 game, it's not a "kickstart me blindly" accomplishment. No one funding you cares that you "did it yourself", let's look at what's there and how hard this is to make. If i needed to do something like that (disregarding the use of "making it all myself") i'd need to buy 1 generic star sprite (unless those are static)? 1 background space image, 2-3 ship sprites and 5 or so animated effect sprites, then i'd probably have "around 3-4 hours" of work in a 2d engine. And that's the absolute best thing you're showing on that page.
5) "Games will be more substantial than your 1-2$ games" "but Under $60" : so basically you're coming in an extremely saturated market where very good games that are very cheap barely turn a profit, and you're offering to sell very bad games at a very high price, locked to an app store that no one will have heard about, really, REALLY?
6) Separate app store : you seem to be touting it as a sale point, it's not, it's a negative point, people like the integration of systems and 2 app stores means having to manage them both, having 2 companies with your CC and other info, having 2 points of failure etc. YOU want it to exist, but projects don't get made because their makers want them, but because their makers thing of projects that people DO want to use. For everyone except you, this being a separate app store is NOT a positive sale argument, it's a negative one that needs to be offset by stronger positive arguments, yet you seem to try to offset all the other negative ones thinking this one is positive. This is a doomed to fail.
Now if you did read this far really try to be honest with yourself and see if you can undestand this, as this is what a user actually sees when he comes to the page.
"So this guy, with no previous background except one minor game and bad concept art, is asking for 6K to compete with multi billion dollar companies, on something with a strong barrier to entry requiring a separate untrusted app store install from a no name, to sell very expensive games that people barely download as free to play on those platforms, and that would attract no devs because they would only be on a single app store from an unknown company that sells a low end tablet directed by someone who wouldn't be able to pull this off even if he was getting funded".
Anyone reasonable sees this as it is, vaporware, it's only you being close to your project that disables you to do so.
Why am i writing all this? It's simple, it's to avoid you coming back in 6 month with the SAME FAILURE, because trying again, i say this will full certainty, WILL FAIL AGAIN. It's not just the project, it's you, it's not you as in "you the human, you can never suceed", it's you, as you are right now, with your mindset. You need to learn some of those things, and you can't learn them on kickstarter by doing itérations untill it works, you need to learn how to figure out market value, how to manage a company, how to work a lot and produce work, how to market. You can pick up a stack of book and keep reading, you can get a regular job and try to learn from the good people around you, there are plenty of paths to Learning this. Making more kickstarters that are bare "improvements" of this one isn't one such path. There aren't things you need to change on this kickstarter, you need to change your whole view of business, the day you're able to say "not only was this kickstarter bad, but i shouldn't even have thought of that project as having any interest for anyone, either financially or as an improvement to the current situation" will you have improved.
I'm sure you'll take this hard seeing how you took other comments, but starting a business isn't for everyone, it's a lot of work, a lot of trouble, very little reward and you better be passionate. You're not passionate about your project, you were passionate about getting your kickstarter funded maybe but that's it, passion would show a lot more work and maybe doing this "just isn't for you", yet maybe it is, but very clearly and unambigously it's at least "not for you YET".
We aren't being nice at all. Some have pointed out that he seems to be playing the victim with his remarks. I would imagine that they just are giving advice and figure he will either listen or continue to play the victim and run failed campaign after failed campaign.
We aren't being nice at all. Some have pointed out that he seems to be playing the victim with his remarks. I would imagine that they just are giving advice and figure he will either listen or continue to play the victim and run failed campaign after failed campaign.
I know but i feel the encouragements he was getting, in the state of advancement his project is in, are counter productive to the remarks, so while the other comments were closer to "well it's deserved but keep going", i'm leaning toward "don't keep going, switch completely, you're not ready". I think he needs to hear this.
We aren't being nice at all. Some have pointed out that he seems to be playing the victim with his remarks. I would imagine that they just are giving advice and figure he will either listen or continue to play the victim and run failed campaign after failed campaign.
I know but i feel the encouragements he was getting, in the state of advancement his project is in, are counter productive to the remarks, so while the other comments were closer to "well it's deserved but keep going", i'm leaning toward "don't keep going, switch completely, you're not ready". I think he needs to hear this.
Since he hasn't replied since Oct 28th, I'm guessing he has decided to ignore us now.