Thanks for giving my post a look.
I am an engineering graduate who realized he should have done computer science instead of aerospace in college, and now I intend to teach myself everything I should have learned in college instead of lift and shockwaves. I had some good working experience using coding to solve problems in my studies, so I think I have a strong grasp behind the more logical/mathematical side of coding.
And I've spent all summer now brushing up on coding language (I've dabbled in C++ and now I'm focused on C#), so between my introductory programming class in college and my own study I believe I've got the basics down on actual coding, I want to really start delving into the nitty-gritty now. And I'm trying different methods of learning that, including online text tutorials and youtube tutorials, but I'm beginning to think that the fastest way I could learn what I want to do is to take a look at some source code of a successful example and sort of retro-engineer the wheel instead of reinvent it.
Like I said, my top priority right now is to learn learn learn. I'm not concerned with making anything that is ground breaking right now (although I always try to add something special to all my projects, just to make myself invested in each one) and making money off of it is so far from my mind right now.
So my question is: do you know of good example source code I could work through? Specifically, I want to learn how to make an isometric 2d turn based strategy game, like Civ or Fire Emblem. Ideally, I'd love to find example code of how to make those in Unity so I could reproduce it, as I hear that Unity is a great place to start.
v/r
Cowboy