Hello game devs,
I'm doing a project on finding a theoretical model suitable for comparing mmo server architectures primarily from a scalability point of view. I am still in the starting phase of this project. My main problem is the lack of literature on mmo servers, other than short articles and guides on how to get started, with specific APIs. This is not interesting, as I am not going to implement anything for the scope of this project.
Any books related to this subject will be a great help! It does not need to be game related. I am currently looking into simulations related to petri nets.
My focus is mainly on mmorpg games, as their general tendencies are one entity per client, large persistent worlds, worlds are easy to split up in regions, and both real time (the flow of the game) and non real time (inventory management and skill tree) actions.
Best regards
Jannek