today level designing and texturing will be done. We will be able o sumbit the game.
today level designing and texturing will be done. We will be able o sumbit the game.
I finished working at 2:00 am EST yesterday (or today...?) So I didn't get a blog post up. I will be working on it this afternoon. But basically I have a completed game. You can start with the intro, play the whole way through and beat the game and view the cutscene at the end. Today I'm going to fix all graphical bugs and sound fx add talking bubble. If I get done with that then I will start adding some beautifying elements.
I was alos pondering about something that happened yesterday and I was wondering if it happens to anybody else.
My code became very very sloppy. I started with very neat, organized, reusable code that I am fully planning on using in a future project. However yesterday it became a mess. Nothing re-usable and bad hackish type things all over the place. Has anybody else noticed that in their project towards the end? Or is this just me?
Had a horrible afternoon.. so yeah...
Post not so 5 day!
http://www.gamedev.net/blog/1862/entry-2260246-woa2-day-5-bad-day/
So yesterday as I was trying to get a start-screen implemented I was realising that my rendering and input-handling logic was not going to scale - so I spent a bit of time refactoring things. The code looks a lot healthier now and I fixed a few internal bugs with resource handling, which is nice.
So as of last night I finally have the beginnings of a start screen, it's not much to look at though (the big tile in the middle is just a placeholder for a logo)...
[attachment=23936:day5 (start of day 6).png]
The refactoring set me back a bit of time, which is a shame. But I now have a facility for adding other screens, which plays nicely into todays plans.
I have also spent a bit of time today implementing limits on the number of tools available in in the tool inventory. Before this there as an infinite supply of tools, which wouldn't be much of a challenge!
[attachment=23937:start of day 6.png]
My TODO list is still pretty large, as it is finally the weekend now it's really just a matter of blasting through as much as possible. Here's a taster of what's to come, time permitting:
David Gill :: GitHub :: twitter .
My TODO list is still pretty large, as it is finally the weekend now it's really just a matter of blasting through as much as possible. Here's a taster of what's to come, time permitting:
- SoundFX
- Various other screens (level-select, etc)
- More toy sprites
- More map tile types
- Sprite animation
- ParticleFX
- Other bits of polish
Finished day 6. The whole game is done, all I need to do is run py2exe
Finished day 6. The whole game is done, all I need to do is run py2exe
Well done! ^_^
I was alos pondering about something that happened yesterday and I was wondering if it happens to anybody else.
My code became very very sloppy. ... Has anybody else noticed that in their project towards the end? Or is this just me?
Heh, I doubt that you're alone in that. For myself, I seem to recall taking more shortcuts than usual in my work last night.
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
Beginning day 6 for me. Just shy of 36 hours left...
This is going to be really tight on my end, hope all your projects are doing well!
I finished working at 2:00 am EST yesterday (or today...?) So I didn't get a blog post up. I will be working on it this afternoon. But basically I have a completed game. You can start with the intro, play the whole way through and beat the game and view the cutscene at the end. Today I'm going to fix all graphical bugs and sound fx add talking bubble. If I get done with that then I will start adding some beautifying elements.
I was alos pondering about something that happened yesterday and I was wondering if it happens to anybody else.
My code became very very sloppy. I started with very neat, organized, reusable code that I am fully planning on using in a future project. However yesterday it became a mess. Nothing re-usable and bad hackish type things all over the place. Has anybody else noticed that in their project towards the end? Or is this just me?
I was alos pondering about something that happened yesterday and I was wondering if it happens to anybody else.
My code became very very sloppy. I started with very neat, organized, reusable code that I am fully planning on using in a future project. However yesterday it became a mess. Nothing re-usable and bad hackish type things all over the place. Has anybody else noticed that in their project towards the end? Or is this just me?
This also started happening to me last night. I was coding up the final cut scene, and I started taking shortcuts I would never do if I knew I weren't finishing it in two days. I was like "ugh! But I need this done now...".
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