Advertisement

The Week of awesome II - The competition Thread!

Started by September 22, 2014 04:00 AM
297 comments, last by slicer4ever 10 years, 1 month ago

f707d173689dd89c81f9a14104007c20.png

today level designing and texturing will be done. We will be able o sumbit the game.

I finished working at 2:00 am EST yesterday (or today...?) So I didn't get a blog post up. I will be working on it this afternoon. But basically I have a completed game. You can start with the intro, play the whole way through and beat the game and view the cutscene at the end. Today I'm going to fix all graphical bugs and sound fx add talking bubble. If I get done with that then I will start adding some beautifying elements.

I was alos pondering about something that happened yesterday and I was wondering if it happens to anybody else.
My code became very very sloppy. I started with very neat, organized, reusable code that I am fully planning on using in a future project. However yesterday it became a mess. Nothing re-usable and bad hackish type things all over the place. Has anybody else noticed that in their project towards the end? Or is this just me?

Advertisement

Had a horrible afternoon.. so yeah...

Post not so 5 day! tongue.png

gallery_1_2_39295.jpg

http://www.gamedev.net/blog/1862/entry-2260246-woa2-day-5-bad-day/

So yesterday as I was trying to get a start-screen implemented I was realising that my rendering and input-handling logic was not going to scale - so I spent a bit of time refactoring things. The code looks a lot healthier now and I fixed a few internal bugs with resource handling, which is nice.

So as of last night I finally have the beginnings of a start screen, it's not much to look at though (the big tile in the middle is just a placeholder for a logo)...

[attachment=23936:day5 (start of day 6).png]

The refactoring set me back a bit of time, which is a shame. But I now have a facility for adding other screens, which plays nicely into todays plans.

I have also spent a bit of time today implementing limits on the number of tools available in in the tool inventory. Before this there as an infinite supply of tools, which wouldn't be much of a challenge!

[attachment=23937:start of day 6.png]

My TODO list is still pretty large, as it is finally the weekend now it's really just a matter of blasting through as much as possible. Here's a taster of what's to come, time permitting:

  • SoundFX
  • Various other screens (level-select, etc)
  • More toy sprites
  • More map tile types
  • Sprite animation
  • ParticleFX
  • Other bits of polish


My TODO list is still pretty large, as it is finally the weekend now it's really just a matter of blasting through as much as possible. Here's a taster of what's to come, time permitting:

  • SoundFX
  • Various other screens (level-select, etc)
  • More toy sprites
  • More map tile types
  • Sprite animation
  • ParticleFX
  • Other bits of polish

Blast through it! That final sprint is always the toughest, but the most rewarding

Finished day 6. The whole game is done, all I need to do is run py2exe

my blog

My CVMy money management app: ELFSHMy game about shooting triangles: Lazer of Death
Advertisement

Finished day 6. The whole game is done, all I need to do is run py2exe

my blog

Well done! ^_^

I was alos pondering about something that happened yesterday and I was wondering if it happens to anybody else.
My code became very very sloppy. ... Has anybody else noticed that in their project towards the end? Or is this just me?

Heh, I doubt that you're alone in that. For myself, I seem to recall taking more shortcuts than usual in my work last night.

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

Beginning day 6 for me. Just shy of 36 hours left...

This is going to be really tight on my end, hope all your projects are doing well!

I finished working at 2:00 am EST yesterday (or today...?) So I didn't get a blog post up. I will be working on it this afternoon. But basically I have a completed game. You can start with the intro, play the whole way through and beat the game and view the cutscene at the end. Today I'm going to fix all graphical bugs and sound fx add talking bubble. If I get done with that then I will start adding some beautifying elements.

I was alos pondering about something that happened yesterday and I was wondering if it happens to anybody else.
My code became very very sloppy. I started with very neat, organized, reusable code that I am fully planning on using in a future project. However yesterday it became a mess. Nothing re-usable and bad hackish type things all over the place. Has anybody else noticed that in their project towards the end? Or is this just me?


Call it what you want (I will call it 'experience' haha), I started coding semi-messy knowing most of my code would not need tobe reused save for a few scripts (rotary movement for example).
I managed to keep this level to the very end (even got a boy cleaner depending on the classes that served more common purposes).
Overall not much is reusable as is but it was never my intent (I make games, noy engines).

Still, that is a common trend / mistake.

I am done coding as of this morning and focusing exclusivelu on content: sounds, level design, polish whatever visual I can.

Will post later tonight!


I was alos pondering about something that happened yesterday and I was wondering if it happens to anybody else.
My code became very very sloppy. I started with very neat, organized, reusable code that I am fully planning on using in a future project. However yesterday it became a mess. Nothing re-usable and bad hackish type things all over the place. Has anybody else noticed that in their project towards the end? Or is this just me?

This also started happening to me last night. I was coding up the final cut scene, and I started taking shortcuts I would never do if I knew I weren't finishing it in two days. I was like "ugh! But I need this done now...".

This topic is closed to new replies.

Advertisement