Hi everyone !
I finally take my first screenshot of my game.. You can see it on my blog here: http://sjs-studio.com/en/blog/2014/09/26/jours-3-4/.
I hope that all is going well on your side.:)
Hi everyone !
I finally take my first screenshot of my game.. You can see it on my blog here: http://sjs-studio.com/en/blog/2014/09/26/jours-3-4/.
I hope that all is going well on your side.:)
Here's a first WIP version to test out. The first level is no challenge, just click go (or press N to skip to the next stage).
There's a few simple stages and then nothing.
Let me know if you find some bugs/crashes!
Get it from http://www.georg-rottensteiner.de/webmisc/BuildingBlocks_wip1.zip
Thanks!
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Here's a first WIP version to test out. The first level is no challenge, just click go (or press N to skip to the next stage).
There's a few simple stages and then nothing.
Let me know if you find some bugs/crashes!
I like it, it's good fun!
Some possible bugs (or just a lack of knowhow on my part)...
David Gill :: GitHub :: twitter .
Here's a first WIP version to test out. The first level is no challenge, just click go (or press N to skip to the next stage).
There's a few simple stages and then nothing.
- I like the title screen (parallax effect)
- what's the thin line attached to the cursor in the first level. I can't seem to do anything with it?
- When the game doesn't have focus it keeps updating (but not rendering)
- When I click on the blocks after placing them, they disappear, and I can't seem to get them back
- The "quit game" option should probably read "main menu" instead
Looks really good though, looks like there should be the possibility of some interesting puzzles!
Also I hit a crash, but it was when I was trying to close the game (I think):
Cascade Quest - IceFall Games - Dev blog - twitter - youtube
Ah, see, I knew I forgot something :)
To set blocks, use the left mouse button. To select/rotate through your blocks, use the mouse wheel. Click left with a block to replace the block below, or right click to only remove.
The thin thingy are supposed to be stairs. They catch falls and let the soldiers walk up when they come from the proper direction.
Thanks, that's really valuable feedback!
Everybody, release an early build to get some feedback, it really helps to iron out problematic parts and bugs!
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
Hey guys!
Team TBA Day 4 journal is out!
http://weekofawesomeii.tumblr.com/
60 hours left before the end! Days are getting longer and nights shorter ;)
For those who have not checked - there are a number of competitor's journals covering the week of awesome entries that haven't been linked in this thread. You can find them under http://www.gamedev.net/blogs
Is there a particular reason this tumblr seems to require an tumblr account to access?Hey guys!
Team TBA Day 4 journal is out!
http://weekofawesomeii.tumblr.com/
60 hours left before the end! Days are getting longer and nights shorter ;)
For those who have not checked - there are a number of competitor's journals covering the week of awesome entries that haven't been linked in this thread. You can find them under http://www.gamedev.net/blogs
Is there a particular reason this tumblr seems to require an tumblr account to access?Hey guys!
Team TBA Day 4 journal is out!http://weekofawesomeii.tumblr.com/
60 hours left before the end! Days are getting longer and nights shorter ;)