Advertisement

The Week of awesome II - The competition Thread!

Started by September 22, 2014 04:00 AM
297 comments, last by slicer4ever 10 years, 1 month ago

Well, here's my "day 6" post (about day 3.5 for me ... but):

http://www.gamedev.net/blog/1941/entry-2260258-woa-ii-well-its-not-a-game-yet-but-it-is-silly/

The game just isn't coming together yet ...

Just about done, need to finalize the offical pickup item placement tomorrow.
Also need to fix the sound effects, as the bomb / boost / marble pickup all sound the same, eventhough I assigned them different audioclips.
Any Feedback is greatly appreciated!

https://dl.dropboxusercontent.com/u/68091416/week_awesome_2_update/week_awesome_2.html

Advertisement

Going crazy over here, things are really tight time-wise.

BylzY3rCEAAkFY4.png

[Journal Entry - End of day six]

There's no file upload limit on the contest, is there? Mine is about 100mb, and will probably be under 120MB when finished, but I just want to make triply-sure.

Going crazy over here, things are really tight time-wise.

BylzY3rCEAAkFY4.png

[Journal Entry - End of day six]

There's no file upload limit on the contest, is there? Mine is about 100mb, and will probably be under 120MB when finished, but I just want to make triply-sure.

don't believe there will be an issue, but just for safety i'll say there's a 1GB limit for submissions.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Dunno if it's been set as rule -- but malware should = autodisqualification

(Not that I expect such a thing to occur)

Day 6 Part 2 - Nearly finished.

Advertisement

Ok so I've not been able to do a full update today. I'm just so very tired... But Today I was fixing gameplay bugs my wife found as she was testing it for me. Finishing up a few graphical things to make it look better, added sound fx, corrected dialogue. I have a new found appreciation for this type of competition. It is not for the weak at heart. I feel good about what I've created.
Two questions :

1. How are we supposed to deliver this to the Judges?

2. Can we have a "If this doesn't work,try this..." type of thing for the judges? For example I'm going to try to distribute it via a package installer thing. But it is a html5 game that can be run from my website. I'd rather them try to install it first then if that doesn't work run it from the website.

Day 6 Part 2 - Nearly finished.

That's crazy looking. In an awesome way.

Ok so I've not been able to do a full update today. I'm just so very tired... But Today I was fixing gameplay bugs my wife found as she was testing it for me. Finishing up a few graphical things to make it look better, added sound fx, corrected dialogue. I have a new found appreciation for this type of competition. It is not for the weak at heart. I feel good about what I've created.
Two questions :
1. How are we supposed to deliver this to the Judges?

2. Can we have a "If this doesn't work,try this..." type of thing for the judges? For example I'm going to try to distribute it via a package installer thing. But it is a html5 game that can be run from my website. I'd rather them try to install it first then if that doesn't work run it from the website.


1. To submit the game, simply provide a link in this thread to your package and/or web game.

2. We can work with you a bit, but i'd recommend a non installer method if possible(even simply supplying the html files/content in a zip should be sufficient). The simpler it is for us to run, the better your score in the ux category.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Delivery is up in a few hours! So excited to play your games guys. Here's my entry for today's blog.

http://thegamedesignerapprentice.blogspot.mx/2014/09/day-6-almost-done.html

See ya guys around!

This topic is closed to new replies.

Advertisement