When learning about online multiplayer programming I always read that it is important to keep the bandwidth usage low. There are tons of articles that discuss bandwidth optimisations and limitations. However, while developing Awesomenauts we learned that packet count can in some cases be equally important. Somehow I rarely read about that anywhere, so I figured it was about time to write a blogpost about this:
The importance of packet count
I am curious: does anyone here share my experience that sending over 100 packets per second is problematic for some players, while below 100 packets per second the packet count does not matter all that much?