Hey everyone.
I'm currently thinking through some aspects of a hypothetical game. The game is intended to be an isometric 2D game with real-time combats which involve firearms. The problem I'm facing is that the loss of the third dimension makes the gameplay in combat radically different and less authentic. I already have some ideas how to compensate the loss of mechanics and still emulate aspects of 3D shooters, however some of these ideas would however also affect parts of the game which I probably wouldn't like to see changing.
So I was interested into whether or not some 2D games already came up with interesting and sophisticated combat mechanics for firearms which would be worth to take look at.