- Sound FX: JFXR
That's quite a nice tool! I'll have to bear that in mind if I need any short-burst SFX.
- Sound FX: JFXR
That's quite a nice tool! I'll have to bear that in mind if I need any short-burst SFX.
David Gill :: GitHub :: twitter .
-Graphics: My own Painter app
It doesn't have any particular outstanding features, I'm just comfortable with it. It's tailored towards pixeling. It's an MDI app based on GDI, has layers, animations, proper copy/paste and supports my custom image formats.
And probably lots of little bugs :)
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
I haven't decided upon language or engine yet, will make that decision once I know what I'm going to make. It's probably going to be Unity though.
I feel intimidated by others skills/past projects but I will try to enjoy the ride.
You're not alone in this feeling
The most important is that you have fun making the competition. Don't feel intimidated :)
- Sound FX: JFXR
That's quite a nice tool! I'll have to bear that in mind if I need any short-burst SFX.
Amazing indeed!
Might supplement my audio with some of these (probably modified through Goldwave afterwards though, as they tend to add unnecessary noise).
Language: C++.
SDK/Engine: My own With a D3D11 renderer backend (for now, D3D9 work not started yet).
Graphics: Free texture libraries like the nVidia TTVol one supplimented by my own handiwork.
Hosting: On this site or I'll check out my old Dropbox account.
Sound: SFXR.
Music: Chiptunes from that chiptunes place ( was something like chiptune.com, I have forgotten the exact address )
Never say Never, Because Never comes too soon. - ryan20fun
Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.
David Gill :: GitHub :: twitter .
I don't even have a JRE setup on this computer (quite oddly I might add).
Packaging it alongside your game will probably net you some points in ease of use you would otherwise lose ;)
My 2 cents.
Language: HTML5 + JavaScript
Framework: Node.js + Three.js + my own open source input handling stuffs + probably something I write in the next couple of weeks to handle a 3D audio workflow
Graphics: Adobe Photoshop (sprites and textures), Blender (modeling), Collada (scene format)
Audio: Korg KAOSSILATOR (for audio synthesis), Adobe Audition (for audio editing)
Hosting: Github (source), my own website (distro).
Caffeine: coffee my wife provides before she goes to work in the morning.
[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]