We will use:
- Language: C++/Blueprint Scripting
- Engine : Unreal Engine v. 4.4
- Graphics: Gimp/Blender/PixPlant 2
- Sound FX: JFXR
- Music: Possibly a composer friend of mine
- Blog: Not sure yet
- File hosting: Dropbox
The Week of awesome II! - The second annual unofficial gamedev competition!
My team will use these:
- Language: C++
- SDK: SFML + pre-existing but very incomplete map editor
- Engine : None, but I will use existing in-house libraries for things like serialization, file-parsing, and common types (Point, Rect, etc...).
- Graphics: Paint Shop Pro XI (7 years out of date ), MS Paint, and Celesol uses traditional media and a scanner (if she decides to participate).
- Sound FX: Probably creative-commons.
- Music: I'll either use creative-commons, or re-purpose pre-existing works from previous projects.
- Blog: Pixel ? Tile ? World
- File hosting: DropBox
Ah, you convinced her, good job!
Seems likely though.
- Language: C#
- Engine : Unity
- Graphics: Bitgem, Photoshop CC 2014, Maya
- Sound FX: MMF ( mother F*cking magic )
- Music: A personal composer
- Blog: http://www.riuthamus.com/?project=the-harvest
- File hosting: On my website
- Language: C#
- Engine : Unity (Theoretically 2D)
- Graphics: Paint.net, maybe Tiled for maps if necessary
- Sound FX: Goldwave, and if not, freesounds.org :P
- Music: Goldwave, Audacity
- Blog: I'll create a new journal entry here
- File hosting: On my website
Despite using Unity, I'll do everything from scratch.
(I'll have very little time to dedicate to this though)
Best of luck all!
Language: C++
Framework: None / My own, depending on what game I come up with
Graphics: Blender + Photoshop (and/or online sources)
Audio: Online sources + Audacity
Hosting/Blog: Undecided
I feel intimidated by others skills/past projects but I will try to enjoy the ride.
- Language: C++
- Engine : Irrlicht + custom
- Graphics: MS Paint + graphic with appropriate licensing
- Audio: Online sources + Audacity
- Blog: TBD
- File hosting: TBD
I feel intimidated by others skills/past projects but I will try to enjoy the ride.
You're not alone in this feeling
Hi everyone ! I'm just curious about witch language, tools, engine, SDK, Blog, File hosting, will you use for the competition.
- Language: Python3-Py2exe
- Engine : pygame
- Graphics: Gimp
- File hosting: Dropbox
I'll use
-Language C++
-Engine: My own Xtreme engine (it's a framework for DirectX, provides windowing, input, sound, music, rendering
-Graphics: My own Painter app
-Audio: sfxr, cgMusic, midtoogg converter
-Hosting: own web space
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