My artist friend is 'Celesol' on DeviantArt - she doesn't have a GameDev account, but you could link to her DeviantArt page. Our team name is "Grey Army".
The Week of awesome II! - The second annual unofficial gamedev competition!
@slicer4ever Me(programmer) and my friend, Robert(3d artist). We are looking for a sound engineer.
This is my group
as SotL has answered your other questions, i'll just comment that it's great to hear you've got a team together, i'll update the first post so others will know what your looking for. also, do you happen to have a team name? I'd love to have team names going on!
I checked out last year games, i got some questions, can we buy 3d models from stores when making a the game ? like a character/weapon and so ?
buying 3d models is fine so long as you have the proper permissions to distribute them(i'm assuming you will since you've paid for them).
thanks for the reply. I will ask my friend for a team name and get it for you.
I just wanted to make sure that i am allowed to buy models for the game
I will be doing sound for Sugavanas' group.
so we have a sound designer
Hi everyone ! I'm just curious about witch language, tools, engine, SDK, Blog, File hosting, will you use for the competition.
On my side I will use this
- Language: C#
- SDK: Monogame
- Engine : None, I will start from scratch
- Graphics: Paint.net, tileStudio
- Sound FX: SFXR
- Blog: http://sjs-studio.com/en/
- File hosting: On my website
Good luck to everyone
Language: Python
SDK/Engine: Panda3D
Pre-created Components: This depends on what game I end up making; I have several bits and pieces that might prove useful.
Graphics: To some degree this depends on the art style that I settle on, but my main raster-art program is GIMP, my 3D modeller is Blender, and, should I want vector art, possibly Inkscape.
Blog: ... Erm... I suppose that I'll start a blog or thread here?
Hosting: Dropbox
Sound: Sound Recorder (either Windows or Ubuntu) and Audacity, most likely.
Music: ... Music is actually a category regarding which I'm somewhat worried. I'm not a musician myself, but I don't want to take on a partner for music alone. I could search for free, permissively-licenced music, I suppose... but that may take precious time. At the moment I'm half-hoping that I'll manage to get away with ambient sound... ^^;;;
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
Hi everyone ! I'm just curious about witch language, tools, engine, SDK, Blog, File hosting, will you use for the competition.
Language: Java
SDK: LibGDX
Art Tools: MSPaint, Paint.Net
Sound/Music: Whatever I can find for free use online.
Blog: I'll be posting updates here! I'll probably write an aftermath post-mortem on my blog: gilldave.co.uk/blog
File Hosting: On my website. (Last year they were then re-hosted for us, to prevent any foul play I guess.)
David Gill :: GitHub :: twitter .
We'll be using the cross-platform engine we've been working on.
Language: C/C++ and OpenGL
SDK/Engine: OPifex Engine
Graphics: Blender / Gimp / Photoshop / It'll depend on the game
Blog / Hosting: http://teamopifex.com
Sound / Music : Not sure yet, good chance it'll be procedurally created though.
Garrett Hoofman
http://teamopifex.com