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Are Game Design principles useful for Self-Motivation?

Started by July 26, 2014 10:00 AM
2 comments, last by vvv2 10 years, 3 months ago

Hi All,

It is really interesting that people spend so much time playing games and so little time doing what is really useful. I wonder if it is possible to use game design principles to motivate myself and others to do what something that _needs_ to be done and have as much fun as playing PC game?

I tried a couple of games that bind levels and points to daily chores but was not hooked at all. Also read a couple of books (e.g. Reality Is Broken), but didn't find clearly defined principles on motivation, at least nothing that would work for me.

Yet, I keep enjoying games and loath work.. Something does not seem to be right. I am looking forward to motivating myself using game design principles or at least make sure it cannot be done.

Feeling like solution is at the tips of my fingers yet it escapes. I know about Flow state, read the book about it and tried to put knowledge to practice but it didn't work.

Does anyone has success making any work that needs to be done into an interesting game?

Have you seen superbetter?
https://www.superbetter.com/
https://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life
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Thanks Hodgman,

I read "Reality is broken" by Jane Mcgonigal. I totally support her view that games are not waste of time. Alas, we _have to_ do a lot of things besides gaming. I wonder if it is possible to take the good feelings we have while playing and transfer them to any other activity? I have been investigating it for quite some time, read some books on behavioral and evolutionary psychology, game design, concept of flow. It seems like there are cues scattered everywhere but somehow they don't make whole picture.

Hi All,

It is really interesting that people spend so much time playing games and so little time doing what is really useful. I wonder if it is possible to use game design principles to motivate myself and others to do what something that _needs_ to be done and have as much fun as playing PC game?

Does anyone has success making any work that needs to be done into an interesting game?

Hi,

all players should be divided into classes, according to their favorite game genre. Then, in the this genre of games you can organize a club with a variety of play events. Personally, I like the original logic games.

good luck.

(c) 2000 by "vvv2".

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