Hi All,
It is really interesting that people spend so much time playing games and so little time doing what is really useful. I wonder if it is possible to use game design principles to motivate myself and others to do what something that _needs_ to be done and have as much fun as playing PC game?
I tried a couple of games that bind levels and points to daily chores but was not hooked at all. Also read a couple of books (e.g. Reality Is Broken), but didn't find clearly defined principles on motivation, at least nothing that would work for me.
Yet, I keep enjoying games and loath work.. Something does not seem to be right. I am looking forward to motivating myself using game design principles or at least make sure it cannot be done.
Feeling like solution is at the tips of my fingers yet it escapes. I know about Flow state, read the book about it and tried to put knowledge to practice but it didn't work.
Does anyone has success making any work that needs to be done into an interesting game?