So I've created my first character and I decided to use mudbox to built this one. My game is going to be an fps style war game with a twist but I will most likely put the option to swap to third person if the player chooses.
I've played around in other programs a little bit but I felt the most comfortable with here. I'm fairly comfortable with mudbox and 3d coat. I know cinema 4d decently also but I don't think that is very good for games though I'm not entirely certain. Anyway I've created a basic mesh at Level 1 but I can drop it down 1 level to 0 for the base mesh. Level 0 is currently at 8.5k and Level 1 is at 33.2k. I think I will probably need to work on the face more most likely but didn't want to go crazy with it since this is gonna be my first game that I wanna build.
I've done some homework but it seems like there are so many different ways to do this for workflow so I've gotten lost and confused in the middle of it. Any ideas on what I should do next? Is retopo supposed to be next or should I focus on clothes first and then add those as a sublayer and then follow that up with a retopo for the whole mesh? Or? Can someone please help point me in the right direction. I'm trying to learn more so I can get something up and running. Any input on this anyone?
Here's what I have at the moment. I know the face needs work but I think the rest is decent for now unless you guys think it needs a lot more work? I'm trying to figure out what I need to do next after that, but I am trying not to get too into detailing it allover since I've heard its bad to get too detailed.