Hi, I am currently a junior in high school and I wanted to make a game design club for senior year. I have about 3 or 4 years of experience making small games such as a small platformer on GameMaker, a top down shooter in java, and I am currently working on a snake like game in Unity. The club is meant to create a team of either programmers and artist to make games throughout the year. The only problem is that I do not know how to manage a team. As stated before, my game experiences have mostly been myself doing the programming and art with an occasional friend to help out.
What I need to know:
- How can I distribute the work?
- How do I know who to choose join?
- How can I make sure people are on task?
- How can I make sure people are communicating?
- How do you manage resources between different people?
Also any ideas on what to use? I was thinking of using Unity, but because I don't feel like the most experienced with it I'm not sure how comfortable I would feel running a team under it.
Situation:
- Will be working on Macs and PCs
- Needs to be some what beginner friendly
Any help or tips on this would be great! Thanks!
Here's an update on what I plan to do with the club:
After reading all of the posts the major problem that I'm going to face is motivating the people to work under me. So what I've decided to do is outline my plan and what the first meeting is going to be like to hopefully give a better idea of what I am trying to achieve.
My main goal is to create a team of kids from my high school to make games. If things go smoothly, this team would eventually be transferred outside of school or at least make new friends along the way that share my passion of making games.
What I plan to do is make at least one game before the school year ends. This game can be as big or small as it wants as it is ultimately going to be designed as a group. Now depending on the size of the club it can just be one group making one game or multiple groups making multiple games. In between meetings I would like to have periods of time where we could play games and try to analyze certain aspects of the game and also invite other people to test out our game. I would also really enjoy having at least two meeting days were we would have a game jam to kinda take a break from the main game.
In the first meeting I will introduce myself and my co-president and give my background in game designs. Next I would discuss the main goal of our club and try to get an idea of the experience level in the room with either coding, game development, or art. I will also tell them what I outlined above as the whole year. For the people that decide to stay I'll try to get name, contact info, and dates available.
From that point on what I plan to do next is decided on who stays and what experience they have. For example, if people are not familiar with coding then the club will center around teaching them. If people are experienced then on the next meeting we will discuss and brainstorm ideas for our game.
For motivation I was hoping that because we are basically creating a game that we all want as a group, they will want to work on it.
So that's basically my whole plan for this club. Does this seem like it will work or am I setting myself up for the impossible/highly unlikely?