Hey everyone,
I was just wondering if anybody here has experience with the Wwise sound engine for game development. I'm trying to do some research on it and I would love to know what you guys think, especially those of you who have experience using it as a Unity plugin.
Specifically:
-What features did you find most helpful?
-What features (if any) were lacking/missing?
-How was it incorporated into your workflow?
-Did you use it to manage all aspects of sound for your project, or just certain parts?
In case anyone is wondering, I'm working with a team that's considering building a plugin for Wwise, so the first phase of that process is reaching out to some experienced sound developers to see if there's a need for what we had in mind. Any information would be much appreciated,