Hi,
I have been very deep thinking how to produce skeletal animation capturing. I came up with an affordable idea but I wonder wheather it will (can) work.
Here it is:
4 camera setup, in a square, 1 camera in the middle of left side of the square, second camera opposite- in the middle of right side od square.
The other two cameras are placed just the same way, at front- back side of the square.
I would capture the videos, and by using four monitors, I would run all 4 captured videos synchronously. Then, frame by frame I would place the bones of the animated object to fit the actor pose every frame.
I wonder though wheather this is doable. I have few concerns:
markers? Would I need to place markers on actor for being able to accurartely analyze a curent pose? How many of them? Two per bone (the two ends of bone)?
Will I need an "orthogonal stick" helper on a bone marker, to be able to analyze its rotation around itself of it occurs (for example turning a key in a lock is such a rotation)?
I am confused about markering setup, what markers should be like to help me?
But mainly, is my solution doable and can produce an animation asset if I work hard? On the cost of it not being the on-air actor-to-animated display.