Progression system for RPG
A lot of games do this to some point, often these games are not recognized/classified as RPG's, basically because they do it better(but also harder) than RPG's.
Have you checked out Zelda ?
A lot of games do this to some point, often these games are not recognized/classified as RPG's, basically because they do it better(but also harder) than RPG's.
Have you checked out Zelda ?
Playthroughs on youtube; so kinda. It does not feel like a RPG though. I am still trying to find out why and how I could avoid this.
Probably giving the player more different options for character development would work.
Other than that I found this http://tvtropes.org/pmwiki/pmwiki.php/Main/BeefGate yesterday while researching this question.
Well, you kind of have sliding scale here:
On the one end you have your typical RPG-Gear and on the other end you have the orthogonal Upgrades of a Metroidvania. What you want to do sounds like a mixture, so a "soft" metroidvania where the sequence of the zones becomes blurred.
Another thing that comes with this scale is the amount of customisation in the experience: You cannot really customise your playstile in a Metroidvania but you can do so in Dark Souls and most other RPGs.
So what you will probably want to do is have multiple items for each area, so that the player can have a stile that suits them.
If you want to mix it up, you can differ the sets for each area (no range weapons are strong in the underworld and in the stone zone you cannot use any fast weapons).
Keep in mind that not all stats have to be explicit bonuses. Sometimes a weapon with same dps but higher range can be wildly more effective in a specific situation (enemies that explode when close to you), so you might want to toy around with that.
Castlevania: Symphony of the Night had gear and levels that boosted stats. You could find the gear in chests or random drops from enemies and you gained XP from killing enemies. It sounds like it might be a good point of reference for you to look at.
Although recently I heard of a concept for game that sound interested its a metrodvania game were grinding and killing an enemies doesn't provide XP. You only get XP for exploring, loot, and discovery.
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