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Who is going to actually play your game? Really?

Started by May 23, 2014 04:13 AM
49 comments, last by LightOfAnima 10 years, 5 months ago

It's too 'fuzzy' for you !

This thread is a pretty cool guy, and it doesn't afraid of anything.

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Actually Aardvajk, I am more critical of my own work than anything. And that is the main reason I don't post much of my projects, except to get feedback on what I am doing right or wrong.

As I said, the reason I posted this was because I was told my game would look just as amateur as the worse indie game I could think of. Didn't take it as criticism, took it as a challenge; inspiration if you will.

If you want to see what I've been into:

www.maratis3d.org

They call me the Tutorial Doctor.

That's a dead link.

"I'm allowed to be rude about other people's projects, because I'm critical of my own". Hmm.

I think the reason nobody comments on other peoples games is because on a game dev board they are busy with their own games.

- The vast majority of players play only games, what came with the phone. Another big part of players play the games downloaded from the famous distributors. On the old-style forums any players do not walk.

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(c) 2000 by "vvv2".

A few years back I did do a little testing on here. Time fades all, but my overall recollections of why I stopped are as follows:

  • Too many crashy games. I get it, it worked on your PC, it worked on your friend's PC. If it hangs or I get a blue-screen, I'm usually out.
  • Little/no instructions, too hard to get started. My first 10 minutes of game experience shouldn't be a character creator.
  • Extreme lack of polish. Hideous, no sound, no menus, no save/load, text that's awfully spelled and makes no sense.
  • Little/no response to feedback. A sense that my feedback wasn't useful or valued.
  • Doesn't seem like they have a plan. Lack of business sense, a website, marketing, etc.
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Little/no instructions, too hard to get started. My first 10 minutes of game experience shouldn't be a character creator.
So I take you don't like to play The Sims? :D

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

lol, actually I never have played the Sims! But yeah, I need to be able to get into core gameplay within 5 minutes. In a way I guess it's like free-to-play games. The fact that you've spent nothing makes them easy to drop.

In general I'd like people to treat it a bit more like a mini-Kickstarter. Give me a basic blurb, screenshots, maybe video. Make me want to try it. OR alternately, if it's not polished but you want feedback on a specific mechanic etc you can either do it as a video alone, or maybe distribute it with a save file or cheat code so people can get exactly to the bit you want them to look at. All our time is valuable. Happy to help, but don't waste our time.

Maybe we will make the next Angry Bird or Minecraft and hit the jackpot of fame and fortune, or maybe we'll grow into the next Zynga or King and capture some market segment while burning the earth behind us so nobody like us can follow.

Chances are non of those things will happen.

If that's the case, then how would you have liked to have spent your time? Desperately fretting about factors created by the insane glut of games that are thoroughly beyond your control? Or having fun using your limited time on this earth making something you love, even if you fail and nobody ever played it?

Strategically speaking, it just seems to me that one approach will get you a guaranteed outcome with positive results. The other's quite iffy.

This was a good read, thank you.

The only item on that list I trully agree with is as follows:

Put your video first. Embed it (yes this site allows you to do that).

If you can, animated gifs also work.

If I get hooked by the video, I will read stuff. If there's just text, I won't. That simple.

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