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Who is going to actually play your game? Really?

Started by May 23, 2014 04:13 AM
49 comments, last by LightOfAnima 10 years, 5 months ago

Can someone tell me how to properly record gameplay video? Fraps and camtasia doesnt work for me, even if I dont notice lag during the recording, the video quality will either be laggy or terrible anyway.

How do one record 100% 'legit' gameplay footage? Is it possible with a core 2 duo 1.53, nvidia gtx 280m 1GB ddr3? >_<, to me video of the gameplay its the most important too, but I think I dont have the resources to

I can't speak if your system is up to snuff, there are alot of factors involved with real time video recording(codec, hdd speed, write back speed from gpu, etc.)

If your finding it difficult to record stuff on the same computer thats running it, try purchasing a recorder that goes between your machine and the monitor, this is how most people do console recording.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Have you played with the settings in camtasia? I haven't used it in a while, but there is a setting which gives you flawless hi definition playback.

There is another screen recorder I have, but I am not near my computer yet. I'll update when I am.

The software I tried was Open Broadcaster:

https://obsproject.com/

They call me the Tutorial Doctor.

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I tried pretty hard lots of configurations. The best I could ended with a a bit of color desaturation and less definition. Dont remember if I ended up using fraps or camtasia itself for recording the screen.

I never post in the announcements section ... if I actually want some one to "test" game play, I have many other forums that are far more receptive than here.

Best game test I ever pulled off was 20+ players online at one time happy.png

Graphics should NEVER be what you base your opinion of a game off of ...

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

Graphics should NEVER be what you base your opinion of a game off of ...


Unless it's from an existing franchise of which I am already a fan, I almost always judge a game first by how it looks. I'm not really ashamed of it. There are just so many games out there, I could spend two lifetimes and not play them all. I need some kind of first filter to trim the numbers down, and visual appearance fits the bill. There are exceptions, of course. There always are. But if someone doesn't care enough to make their game look good, then how do I know they care enough to make it fun unless I spend the time playing it to find out for myself? Additionally, there are some visual styles that I just can not abide, like so many of the so-called retro and 16-bit looks, and I just don't care to look at them for any length of time no matter how strong the game is underneath.

I can name a few reasons why I won't play your game.

I don't care. Seriously, I don't. Nor should you or anyone else aspiring to make a game.

smile.png

(And no, that's not a passive aggressive smiley.)

If we look at the odds rationally, most of us should give up now. There are plenty more rewarding ways to spend our time, depending on how you measure rewarding (especially if you measure it in terms of keeping a roof over your head.) We're in the era of extreme media segmentation.

There's niche upon niche upon niche. Nobody has time, we're told. Games compete with every other form of entertainment and only a handful of people succeed.

The sterile logic of business seems to suggest dumbing down. Mass market. Get bigger. Eye candy, voice over, cinematic scripting. Painstaking, expensive, typically non-replayable. Nevermind that it's unsustainable. Maybe microtransactions or reskinning and selling the same game or massively multiplayer treadmills through repetitive, meaningless worlds will save us.

Or not.

It doesn't matter. I mean, sure, to those footing a mortgage or paying a prince's ransom for some square footage in an office I'm sure it matters a great deal. But to most of us, probably not. Maybe we will make the next Angry Bird or Minecraft and hit the jackpot of fame and fortune, or maybe we'll grow into the next Zynga or King and capture some market segment while burning the earth behind us so nobody like us can follow.

Chances are non of those things will happen.

If that's the case, then how would you have liked to have spent your time? Desperately fretting about factors created by the insane glut of games that are thoroughly beyond your control? Or having fun using your limited time on this earth making something you love, even if you fail and nobody ever played it?

Strategically speaking, it just seems to me that one approach will get you a guaranteed outcome with positive results. The other's quite iffy.

And speaking of guaranteed outcomes, of the many things you'll do in this life, some good, some bad, most average and forgettable-- until the advent of more advanced technology, you will most assuredly die. Rather than being morbid, that fact should be inspiring. Even if you have 100 years left, it's not enough time, and certainly not worth it twisting yourself into knots worrying about what this or that changing taste will like. Make what you can make, and enjoy the process. And if you can stand it, do it again.

(tl;dr version: You're gonna die no matter what you do, so make your damn game and have fun doing it!)

--------------------Just waiting for the mothership...
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Can someone tell me how to properly record gameplay video? Fraps and camtasia doesnt work for me, even if I dont notice lag during the recording, the video quality will either be laggy or terrible anyway.

How do one record 100% 'legit' gameplay footage? Is it possible with a core 2 duo 1.53, nvidia gtx 280m 1GB ddr3? >_<, to me video of the gameplay its the most important too, but I think I dont have the resources to do it.

You can get hardware to do it which won't slow-down your PC at all, Here's a recent article on a couple:

http://www.theregister.co.uk/2014/05/12/review_gaming_elgato_game_capture_hd_hauppauge_hd_pvr_rocket/

www.simulatedmedicine.com - medical simulation software

Looking to find experienced Ogre & shader developers/artists. PM me or contact through website with a contact email address if interested.

If you want lots of players, GDNet is the wrong place to push your game. People here are largely professionals and busy.

Go take a look at the crap on Greenligjt that the gamerz community gets a big rubbery one over. Those guys are the market not other programmers.

Who is going to actually play your game?

meeee, send me a linky through PM :D may take a week or so before i play it.

By the way, Tutorial Doctor, how come we never see anything of your game? I guess it must be pretty amazing by now based on how free you are with your criticism of others.

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