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adding SFML to visual studios

Started by May 15, 2014 07:51 AM
1 comment, last by arka80 10 years, 8 months ago

I recently posted a topic in an attempt to understand what i should do to begin to learn to program games. I am currently attempting to add SFML to my visual studios 2010 32 bit.

I have been to the SFML website and downloaded the file, for reference: http://www.sfml-dev.org/download/sfml/2.1/

The SFML official site makes it seem relatively easy to add it to visual studios, however in an effort to not break visual studios and give myself many a headaches trying to fix it ive come upon a few articles that make it seem more complex, namely an old forum post on this site here: http://www.gamedev.net/topic/641168-sdl-vs-sfml/

My question is; what is the best way to go about adding SFML to my visual studios with the least headache.

In your case it really should be as easy as the official tutorial makes it sound.

It can be a little more complicated if you need to compile the library yourself -- commonly because there isn't a version for your chosen compiler, because you want to compile with different settings, or because you want to build the latest version (unofficial nightly builds are provided HERE) rather than the stable release -- but in your case this doesn't apply; a stable release of the library is available for the correct version of your compiler, and is recent enough that it should be just fine for you to learn and work with.

As long as you downloaded the correct version you should be fine -- I'd suggest just giving it a try and in the unlikely event that you run into problems ask for further assistance -- either here or on the forums at the SFML site.

Hope that helps! smile.png

- Jason Astle-Adams

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Just added today for a project of mine with no problem at all. What exactly gives you troubles?

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