Hello there!
I thought it's a good start into this community to introduce myself a bit - I also get an impression of the community here, depending on your answers (so don't post anything bad in this thread, muhaha - nah, just kidding)
I'm a .NET developer since a long time, primarily focusing C# 5.0, but developed my first games with Blitz3D.
It is probably not so unknown that Blitz3D is a decade old basic-engine/language/compiler hybrid using DirectX 7. The language doesn't even feature OOP, so I decided I have to overhaul this and write my own engine - of course there's also an OOP successor of Blitz3D called BlitzMax, but I never really liked the Basic syntax. Also my interest moved more towards the
">"stuff behind the triangles" and the things an engine has to do.
So I started my own engine a month ago, setting high targets (a MarioKart clone eventually), but keeping tasks and goals small and simple to accomplish (or I'd get demotivated too soon). It is written in C# and uses SharpDX with DX11. At first I wanted to keep it portable, but C++ and portability was an overkill fastly and will probably be a topic after I finished this first engine.
I call it Spark and it's designed a bit like the B3D command set (yet in an object-orientated fashion).
I also taught myself a bit of 3D modelling, FL Studio composition and a bit more in (2D) graphics design. For those C++ lovers (including me) I once recreated the (yet simple) model of the C++ 6.0 splash screen as a HD wallpaper. My first try in composing background menu music for my game ended up like this (tiring eh?). Some (to count: two, so impressive...) graphics can be seen on my games project website which just shows some progress at the moment. Oh, and here's and old, unfinished, buggy and stupid old B3D bomberman clone based on an old 2D game (surprisingly called Bomby).
Another IT hobby is to dissect old and new games, make them run on new operating systems or just create cheats / hacks (which may not gain me popularity here for some).
I recently had some problems with maths and the user Kryzon helped me out on the B3D forums, and told me that this community has many talented people, so I signed up here to lower the average talent per user :S just kidding, I hope to find some interesting topics and talks here and also hope to not go on my nerves with my many questions I'll might have in the future
Read you here!
PS: I chose this nick a long time ago because I always played a Pac-Man DOS clone in the 90s... too often and too long. But it was fun finding out the ghosts personality and all that stuff which the Pac-Man Dossier might blab you (not mine, but an awesome read!) ;)