Hello every one.
I was kinda ?ncertain lately about what program I should use to create 2d games.
But im sure going to write the code in c++.
it will be 2d multiplayer game, and I want it to run smoothly on any computer.
I need advices please.
Hello every one.
I was kinda ?ncertain lately about what program I should use to create 2d games.
But im sure going to write the code in c++.
it will be 2d multiplayer game, and I want it to run smoothly on any computer.
I need advices please.
What part do you need help with? Are you trying to pick a library to get access to graphics, sound and input? If that's what you are asking, SFML, SDL and Allegro are all good choices (I like SFML because its design matches the way I use C++ very well, but there's probably nothing wrong with the others).
If you are asking about how to do the networking, how much do you already know about networking?
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Agree with warnexus. Probably that is a little too ambitious right away.
Careful with the ...
I want it to run smoothly on any computer
... part.
To get it to run on different platforms it needs to be compiled for those platforms (CPUs and Operating Systems) because C++ code can be portable but never platform independent. Setting up the build process will be enough of a challenge to keep you busy for weeks or even month if you do not know where/how to steal a code base layout/setup.
To get it to run on Android you need to look into the not so easily accessible parts / APIs of Android (Android NDK) ... and afaik you still need different builds for different devices, unless they found a way to deal with that problem. Not sure.
Java would be better if that is a priority. Unfortunately the way the programs (executable JARs) are installed and executed on desktop computers is messed up (IMO).
Given enough eyeballs, all mysteries are shallow.