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OpenGL Display Lists and Vertex Arrays

Started by January 15, 2000 09:33 PM
-1 comments, last by genovov 25 years, 1 month ago
This is a quick question. Is there any reason to use vertex arrays when compiling display lists? Vertex arrays allow you to avoid sending OpenGL duplicate vertex data, does this also result in a more compact internal representation of the data when compiled into a display list? Thanks in advance -genovov P.S. Anyone want to work on a 3d version of asteroids with me?

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